Day 40: The Plot Against Faritheal
Oct 27, 2010 6:52:21 GMT
Post by Vaylon Kenadell on Oct 27, 2010 6:52:21 GMT
Day 40: The Plot Against Faritheal
Synopsis: The nobles from Oakmore were chafing under Faritheal's increasingly strict rules, so they recruited Roland to join their cause and got him to retrieve some poison from the surface. Unfortunately for them, Roland acted too soon; though he managed to kill Garrem, he unintentionally exposed the rebels to Faritheal's wrath.
Full Story:
Here is what your characters manage to reconstruct of the events leading up to Garrem's death through questioning prisoners and conversations with the tower mages:
Before the apocalypse, the nobles had been planning a coup in Oakmore because it was controlled by the Scrivener's Guild. The nobles, along with some of the upper-class businessmen, had long felt stifled under the control of the scriveners and believed that they alone had the right to rule based on their noble heritage.
None of the members of the Scrivener's Guild were saved on the island; they held a grudge against Faritheal and the tower mages, perceiving them as weird outcasts who shouldn't be allowed to associate with a society of legitimate scholars such as the scriveners. Though they would reluctantly give tower mages access to the library from time to time in exchange for gifts, they viewed Faritheal as a musty, paranoid crackpot.
When the apocalypse came after all, the scriveners decided they could hold their own; however, the spider cultists later attacked them, killed most of them, and took their possessions as spoils.
Many nobles doubted that the apocalypse had actually happened, and that Faritheal was making an attempt to play god. They decided they wanted to go back to the surface, and so recruited disaffected refugees to their cause. Most of the nobles believed that the surface wasn't as bad as Faritheal had made it out to be. Others knew the truth, but their pride would not allow them to be ordered around by a mere wizard; they were of noble birth, and he was not.
The nobles realized they needed someone in the tower sympathetic to their cause. Roland's haughty boasting allowed word to reach the nobles that one of their own -- a noble by birth -- was not only living and working in the tower but also being sent to the ground on regular missions.
Representatives of the rebellious nobles approached Roland and plied him with promises of riches, women, and fame. In the end, Roland promised to act as their spy. By this time, Roland was already hostile toward Faritheal and Garrem for having the audacity to chastise him over his reckless actions during surface missions, and he felt a strong desire to exact revenge.
For his first task, the nobles asked Roland to retrieve a box they'd hidden earlier in Oakmore. The box contained a number of poisons and magical items in preparation for their coup.
Though the box was originally intended for the Scrivener's Guild, the nobles realized they could also use it against Faritheal and his lackeys. The box had been hidden near the graveyard in the southwest corner of Oakmore; during a mission to recover supplies, Roland sneaked off to recover it.
Alder and Liam noticed mud on Roland's boots, and Alder later noticed a shovel and a hole in the graveyard, but unfortunately neither of the two men were able to connect the events; otherwise, it might have been possible for them to prevent Garrem's death.
Roland brought the box back to the nobles, who told him they would wait until an opportune time came to strike. Roland, however, was impatient; he stole two bottles of poison from the box and set out for the tower. He poisoned the wine in the officer's pantry -- where he knew Garrem to take his meals -- gathered up his belongings from his room, and left the tower as stealthily as he could.
However, in his careless haste, Roland left the bottles of poison behind in his room, which would later be used to link him to Garrem's murder.
Your characters also discover the cause of the fireball at the front gates: one of the henchmen had been given an enchanted crystal from the box recovered from Oakmore. Rather than be thrown in jail, he waited until surrounded by tower workers and broke the crystal, releasing the magic stored within. There were several of these crystals given to nobles and their henchmen, but none have been recovered so far.
Synopsis: The nobles from Oakmore were chafing under Faritheal's increasingly strict rules, so they recruited Roland to join their cause and got him to retrieve some poison from the surface. Unfortunately for them, Roland acted too soon; though he managed to kill Garrem, he unintentionally exposed the rebels to Faritheal's wrath.
Full Story:
Here is what your characters manage to reconstruct of the events leading up to Garrem's death through questioning prisoners and conversations with the tower mages:
Before the apocalypse, the nobles had been planning a coup in Oakmore because it was controlled by the Scrivener's Guild. The nobles, along with some of the upper-class businessmen, had long felt stifled under the control of the scriveners and believed that they alone had the right to rule based on their noble heritage.
None of the members of the Scrivener's Guild were saved on the island; they held a grudge against Faritheal and the tower mages, perceiving them as weird outcasts who shouldn't be allowed to associate with a society of legitimate scholars such as the scriveners. Though they would reluctantly give tower mages access to the library from time to time in exchange for gifts, they viewed Faritheal as a musty, paranoid crackpot.
When the apocalypse came after all, the scriveners decided they could hold their own; however, the spider cultists later attacked them, killed most of them, and took their possessions as spoils.
Many nobles doubted that the apocalypse had actually happened, and that Faritheal was making an attempt to play god. They decided they wanted to go back to the surface, and so recruited disaffected refugees to their cause. Most of the nobles believed that the surface wasn't as bad as Faritheal had made it out to be. Others knew the truth, but their pride would not allow them to be ordered around by a mere wizard; they were of noble birth, and he was not.
The nobles realized they needed someone in the tower sympathetic to their cause. Roland's haughty boasting allowed word to reach the nobles that one of their own -- a noble by birth -- was not only living and working in the tower but also being sent to the ground on regular missions.
Representatives of the rebellious nobles approached Roland and plied him with promises of riches, women, and fame. In the end, Roland promised to act as their spy. By this time, Roland was already hostile toward Faritheal and Garrem for having the audacity to chastise him over his reckless actions during surface missions, and he felt a strong desire to exact revenge.
For his first task, the nobles asked Roland to retrieve a box they'd hidden earlier in Oakmore. The box contained a number of poisons and magical items in preparation for their coup.
Though the box was originally intended for the Scrivener's Guild, the nobles realized they could also use it against Faritheal and his lackeys. The box had been hidden near the graveyard in the southwest corner of Oakmore; during a mission to recover supplies, Roland sneaked off to recover it.
Alder and Liam noticed mud on Roland's boots, and Alder later noticed a shovel and a hole in the graveyard, but unfortunately neither of the two men were able to connect the events; otherwise, it might have been possible for them to prevent Garrem's death.
Roland brought the box back to the nobles, who told him they would wait until an opportune time came to strike. Roland, however, was impatient; he stole two bottles of poison from the box and set out for the tower. He poisoned the wine in the officer's pantry -- where he knew Garrem to take his meals -- gathered up his belongings from his room, and left the tower as stealthily as he could.
However, in his careless haste, Roland left the bottles of poison behind in his room, which would later be used to link him to Garrem's murder.
Your characters also discover the cause of the fireball at the front gates: one of the henchmen had been given an enchanted crystal from the box recovered from Oakmore. Rather than be thrown in jail, he waited until surrounded by tower workers and broke the crystal, releasing the magic stored within. There were several of these crystals given to nobles and their henchmen, but none have been recovered so far.