Wolfe the Thief
Apr 26, 2014 6:25:24 GMT
Post by Shaman on Apr 26, 2014 6:25:24 GMT
-The Basics-
Name: Wolfe
Race: Human
Age: 19
Class: Thief
Look: Criminal Eyes, Messy Hair, Fancy Clothes, Lithe Body
Alignment: Unknown
-Stats-
Level: 1
EXP: 2/8
Damage: d8
HP: 18/18
Armor: 1
Load: 7/8
Strength: 8 (-1)
Dexterity: 16 (+2)
Constitution: 12 (+0)
Intelligence: 9 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+1)
-Moves-
Human: You are a professional. When you spout lore or discern realities about criminal activities, take +1.
Trap Expert
Tricks of the Trade
Backstab
Flexible Morals
Poisoner - Goldenroot
-Advanced Moves-
None
-Inventory-
Equipped:
Dueling Rapier (close, precise, 1 piercing, 2 weight)
Two Daggers (hand, 2 weight)
Leather Armor (1 armor, 1 weight)
Throwing Daggers (thrown, near, 0 weight, 3 ammo)
Fancy Clothes
On Person:
Goldenroot Poison x3 (applied)
Dungeon Rations (5 uses, 1 weight)
Adventuring Gear (5 uses, 1 weight)
39 Coins
Beautifully Cut Amethyst (Worth 90 coins)
-Appearance-
Wolfe is a very young and beautiful woman full of life and vigor. Her face is adorable, yet equally attractive: the greatest indicator of her age. Her figure is lithe and seemly, and her skin mildly tan. Her rough, long, blonde hair passes her shoulders and is kept together by a sailor's blue bandanna. She's stands tall and defiant while emanating a stubborn and independent countenance despite her cute looks.
-Background-
Born and raised on a ship, the sailor's life was thrust unto Wolfe the moment she took her first breath; that or the privateer life - blurred lines, minor distinctions. Wolfe was brought up by the crew she was part of, each member a mother, father, brother, or sister to her. She thought that the idea of family had more to do with friendship and camaraderie than it did with learning and guidance. Thus, relationships were often highly conditional for her, and learning seemingly her own responsibility. The sailor's life made it clear that basic survival was best served by a team's effort, through dialogue, negotiation, and consensus. However, when it came to personal ambition or dangerous situations, Wolfe believed that she was the only one she could trust to resolve them. Names in her crew were earned when an achievement, significant event, or pattern of behavior was attributed to a certain person. Wolfe earned hers as a result of her inclination towards solo work. When docked at Seaguard's port, it was only her wares, her missions, or her goals that mattered to her. In combat situations, she either took the lead, or wandered off on her own if refused the former. It was this kind of behavior that eventually got her exiled from her ship. Missions would go wrong, and several people would die; she became more of a liability than an asset.
Her selfish and reckless notoriety spread throughout Seaguard like wildfire. It became nearly impossible to make a trade, without earning intense scrutiny or suspicion. Wolfe could no longer make profits, or have her way with the sea merchants. Seeing no other option, she traveled as far away from the sailors as possible: where no sailor would go: the Kibaar.
-Bonds-
I am deceiving Emeline, so that my place within the party remains secure. I will say whatever I need to in order to keep up the ruse.
Baldric occupies a position of significant power, making him an extremely important ally to have. I will go through great lengths to get close to him.
_______________ knows incriminating details about me.
Wesley is a brain addled fool. I will challenge his intelligence whenever I can.