Mor the Charred One.
Sept 10, 2014 20:41:33 GMT
Post by vatican on Sept 10, 2014 20:41:33 GMT
Mor the Charred one
"You call THAT a fire?!"
Basic Information
Age: 173
Class: Charred
Race: Dwarf
Alignment: Evil
Look: Bloodshot Eyes, Firey Red Hair, Prisoner Garb, Burnt Red Skin across the Body.
Statistics
Possessions
7263 coins
dungeon rations (4 uses, 1 weight).
Worn items:
Tower shield (+2 armor, 2 weight) and a dingy talisman
Double-bladed battleaxe (close, 1 piercing, and flaming. 1 weight)
Fire Cordial (3 Uses, 0 weight)
2 Flask of liquid fire (near, thrown, elemental (flaming), 3 uses, 1 weight)
Healing Potion (0 weight)
clear glass jar full of ashes (0 weight)
Moves
Dwarf: You know the Personal Forge Advance Move.
Good: Use your fire to better another‘ s life.
Charred To The Core: You have been scorched by a strange other-worldly fire that has seared through your flesh and bones and has charred you to the soul with an unstable flame. This burning scar is both a boon and curse, letting you draw power from it, yet plaguing your own flesh with
wounds and singeing your immortal soul. Any normal means of healing (mundane, magic or otherwise) does nothing to heal you. Eire based damage heals your body instead of hurting it. Making camp only heals you for 2 points of damage per level instead of the normal amount.
Tending the Inner Fire: When you spend uninterrupted time (an hour or so) tending to your wounded soul, you offer l weight worth of objects to be devoured by your inner flame in exchange for the following effects:
* Lose any spells already gained from a previous Tending the Inner Eire.
* You are granted new spells of your choice whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.
* Prepare all of your rotes, which never count against your limit.
Casting a Spell with the Inner Flame (WIS): When you conjure up magic from the burning wound in your soul, roll+WIS. On a 10+,
the spell is successfully cast without any complications. On a 7-9, the spell is cast, but choose one:
*Your utilization of the inner flame sears your soul doing 1d10 points of damage.
*After you cast the spell, the inner fire dims, preventing you from using the spell again
*You draw unwelcome attention to yourself or put yourself in a spot
Ignite Weapon (DEX): With a cautious hand, you can slowly coax the cursed fire from your skin to coat a weapon with a vicious red sheen of heat. Roll +DEX. *On a 10+, one weapon you are holding gains the elemental (flaming) and +1 damage tag against enemies until you dismiss it or have an extended rest. The weapon still retains this bonus even if you are not holding it.
*On a 7-9, the above happens, but with complications. Choose one:
* Your utilization of the inner flame sears your soul doing 1d10 points of damage.
* Your inner fire dims, preventing you from using this move again till you rest.
* You draw unwelcome attention.
Personal Forge You can forge any kind of armor or weapons without the use of a forge, using
your own fire to do so. Any weapons you forge have the elemental (fire) tag.
Fight fire with Fire You can chose to have your fire based damage hurt creatures otherwise healed or immune to fire.
Molten Breath You gain the following ranged weapon (near, +3 damage, does not require ammo, elemental (flaming), 0 weight)
Burning Purity You cannot be poisoned or contract diseases.
Spells
Rote: Guiding Flare, Touch of Embers, Provoke Fire, Extinguish Flame.
First Level: Blessing of Fire, From the Ashes, Coat of Silt.
Bonds
The Human Brinton does not respect The Elder Races. I will remedy this
Urnik has a finely made weapon I wish to learn more of it
Baldric songs hurt the ears. I will teach him the songs of my people!
Appearance
Mor appearance would be considered to any normal dwarf...with the exception of the flames in place of a normal dwarven beard. He stands at a solid 4'5, and appears to be quite a healthy and muscled figure, despite the burn scars and blistering red skin that cover his body. He does not appear be a freindly sort, and always seems to be mumbling under his breath and some perceived failing or another of the human race.
Background
Mor is quite private about his history, refusing to tell all but the most bare of essentials about himself and his condition. What is known for certain is that he seems to been a craftsdwarf of some renown in his clanhold, leading an honorable life of forging armor and weapons. At some point, somehow, his clanhold was attacked by beings of pure fire, who began killing and enslaving any dwarves they could find. How they got into a normally heavily defended dwarven stronghold is a mystery, as is how many dwarves they enslaved that day. It appears that Mor was amoungst those dwarves taken prisoner, and was subject to especially heinous tortures, such that they were able to pierce his very soul. After an Unknown amount of time later, Mor was able to escape his cruel tormentors, and make his way back from the cursed realm of fire that they had taken him.
Advancement History
Resolved Bonds
"You call THAT a fire?!"
Basic Information
Age: 173
Class: Charred
Race: Dwarf
Alignment: Evil
Look: Bloodshot Eyes, Firey Red Hair, Prisoner Garb, Burnt Red Skin across the Body.
Statistics
HP: | 24/24 | Strength: | 13 (+1) |
Damage: | d4 | Dexterity: | 9 (+0) |
Armor: | 1 | Constitution: | 17 (+2) |
Level: | 5 | Intelligence: | 12 (+0) |
XP: | 05/12 | Wisdom: | 18 (+3) |
Load: | 7/7 | Charisma: | 8 (-1) |
Possessions
7263 coins
dungeon rations (4 uses, 1 weight).
Worn items:
Tower shield (+2 armor, 2 weight) and a dingy talisman
Double-bladed battleaxe (close, 1 piercing, and flaming. 1 weight)
Fire Cordial (3 Uses, 0 weight)
2 Flask of liquid fire (near, thrown, elemental (flaming), 3 uses, 1 weight)
Healing Potion (0 weight)
clear glass jar full of ashes (0 weight)
Moves
Dwarf: You know the Personal Forge Advance Move.
Good: Use your fire to better another‘ s life.
Charred To The Core: You have been scorched by a strange other-worldly fire that has seared through your flesh and bones and has charred you to the soul with an unstable flame. This burning scar is both a boon and curse, letting you draw power from it, yet plaguing your own flesh with
wounds and singeing your immortal soul. Any normal means of healing (mundane, magic or otherwise) does nothing to heal you. Eire based damage heals your body instead of hurting it. Making camp only heals you for 2 points of damage per level instead of the normal amount.
Tending the Inner Fire: When you spend uninterrupted time (an hour or so) tending to your wounded soul, you offer l weight worth of objects to be devoured by your inner flame in exchange for the following effects:
* Lose any spells already gained from a previous Tending the Inner Eire.
* You are granted new spells of your choice whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.
* Prepare all of your rotes, which never count against your limit.
Casting a Spell with the Inner Flame (WIS): When you conjure up magic from the burning wound in your soul, roll+WIS. On a 10+,
the spell is successfully cast without any complications. On a 7-9, the spell is cast, but choose one:
*Your utilization of the inner flame sears your soul doing 1d10 points of damage.
*After you cast the spell, the inner fire dims, preventing you from using the spell again
*You draw unwelcome attention to yourself or put yourself in a spot
Ignite Weapon (DEX): With a cautious hand, you can slowly coax the cursed fire from your skin to coat a weapon with a vicious red sheen of heat. Roll +DEX. *On a 10+, one weapon you are holding gains the elemental (flaming) and +1 damage tag against enemies until you dismiss it or have an extended rest. The weapon still retains this bonus even if you are not holding it.
*On a 7-9, the above happens, but with complications. Choose one:
* Your utilization of the inner flame sears your soul doing 1d10 points of damage.
* Your inner fire dims, preventing you from using this move again till you rest.
* You draw unwelcome attention.
Personal Forge You can forge any kind of armor or weapons without the use of a forge, using
your own fire to do so. Any weapons you forge have the elemental (fire) tag.
Fight fire with Fire You can chose to have your fire based damage hurt creatures otherwise healed or immune to fire.
Molten Breath You gain the following ranged weapon (near, +3 damage, does not require ammo, elemental (flaming), 0 weight)
Burning Purity You cannot be poisoned or contract diseases.
Spells
Rote: Guiding Flare, Touch of Embers, Provoke Fire, Extinguish Flame.
First Level: Blessing of Fire, From the Ashes, Coat of Silt.
Bonds
The Human Brinton does not respect The Elder Races. I will remedy this
Urnik has a finely made weapon I wish to learn more of it
Baldric songs hurt the ears. I will teach him the songs of my people!
Appearance
Mor appearance would be considered to any normal dwarf...with the exception of the flames in place of a normal dwarven beard. He stands at a solid 4'5, and appears to be quite a healthy and muscled figure, despite the burn scars and blistering red skin that cover his body. He does not appear be a freindly sort, and always seems to be mumbling under his breath and some perceived failing or another of the human race.
Background
Mor is quite private about his history, refusing to tell all but the most bare of essentials about himself and his condition. What is known for certain is that he seems to been a craftsdwarf of some renown in his clanhold, leading an honorable life of forging armor and weapons. At some point, somehow, his clanhold was attacked by beings of pure fire, who began killing and enslaving any dwarves they could find. How they got into a normally heavily defended dwarven stronghold is a mystery, as is how many dwarves they enslaved that day. It appears that Mor was amoungst those dwarves taken prisoner, and was subject to especially heinous tortures, such that they were able to pierce his very soul. After an Unknown amount of time later, Mor was able to escape his cruel tormentors, and make his way back from the cursed realm of fire that they had taken him.
Advancement History
Resolved Bonds