Einar Sindri
Feb 28, 2014 4:59:21 GMT
Post by Vaylon Kenadell on Feb 28, 2014 4:59:21 GMT
Einar Sindri
"This is Einar. He sees things... differently."
Basic Information
Age: Mid-thirties
Class: Wizard
Race: Human
Alignment: Good (Use magic to directly aid another.)
Look: Sharp Eyes, Styled Hair, Pudgy Body
Statistics
Prepared Spells
Light
Unseen Servant
Contact Spirits
Cure Light Wounds
Magic Missile
Possessions
Worn Items
Travelling clothes (0 weight)
Leather armor (1 weight)
Carried Items
Robes (0 weight)
Magic staff (close, two-handed, 1 weight) (+1d4 damage)
Dagger (hand, 1 weight)
Spellbook (1 weight)
Dungeon rations (5 uses, 1 weight)
Healing potion (0 weight)
Healing potion (0 weight)
Antitoxin (0 weight)
Antitoxin (0 weight)
Antitoxin (0 weight)
Bandages (3 uses, 0 weight)
Halfling pipeleaf (6 uses, 0 weight)
Bottle of wine (1 weight)
20 coins
Load: 6/7
Moves
Human: Choose one cleric spell. You can cast it as if it was a wizard spell.
Spellbook: You start out with three first level spells in your spellbook as well as the cantrips. Whenever you gain a level, you add a new spell of your level or lower to your spellbook. Your spellbook is 1 weight.
Prepare Spells: Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.
Cast a Spell: When you release a spell you’ve prepared... (INT, +2)
Spell Defense: You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you.
Ritual: When you draw on a place of power to create a magical effect...
Prodigy: Choose a spell. You prepare that spell as if it were one level lower. (Detect Magic)
Spellbook
Cantrips
Detect Magic (Prodigy)
Light
Prestidigitation
Unseen Servant
1st Level
Contact Spirits
Cure Light Wounds
Invisibility
Magic Missile
Bonds
Tiny will play an important role in the events to come. I have foreseen it!
Oren is keeping an important secret from me.
Dûrnish is woefully misinformed about the world; I will teach him all that I can.
Pellias' efforts to defend me prove that he is trustworthy. I owe him a boon.
Appearance
This wizard, pudgy and, at nearly six and a half feet tall, somewhat physically imposing, normally carries an irrepressibly cheerful demeanor in his daily activities. He appears to be in his mid-thirties. The stylish, flowing robes that he sometimes wears reach down to his sandaled feet and are made of silk dyed a curious shade of green. His neck-length hair is dark brown, wavy, and neatly brushed. Despite his carefree attitude, his amber eyes are sharp and quick to notice details that others may overlook.
Background
The wizard, long dismayed at his inability to conduct proper research into magic, decided to build a magical research laboratory in order to pursue his interest in incantations, wandlore, metallurgy, and alchemy. However, given that his years of living in isolation have left him with insufficient funds, he joined the Blackwood Company in order to help finance his dream.
Advancement History
Level 1: Human (Cure Light Wounds)
Level 2: +1 INT, Prodigy (Detect Magic), Invisibility
"This is Einar. He sees things... differently."
Basic Information
Age: Mid-thirties
Class: Wizard
Race: Human
Alignment: Good (Use magic to directly aid another.)
Look: Sharp Eyes, Styled Hair, Pudgy Body
Statistics
HP: | 16/16 | Strength: | 9 (+0) |
Damage: | d4 | Dexterity: | 8 (-1) |
Armor: | 1 | Constitution: | 12 (+0) |
Level: | 2 | Intelligence: | 17 (+2) |
XP: | 4 | Wisdom: | 13 (+1) |
Charisma: | 15 (+1) |
Prepared Spells
Light
Unseen Servant
Contact Spirits
Cure Light Wounds
Magic Missile
Possessions
Worn Items
Travelling clothes (0 weight)
Leather armor (1 weight)
Carried Items
Robes (0 weight)
Magic staff (close, two-handed, 1 weight) (+1d4 damage)
Dagger (hand, 1 weight)
Spellbook (1 weight)
Dungeon rations (5 uses, 1 weight)
Healing potion (0 weight)
Healing potion (0 weight)
Antitoxin (0 weight)
Antitoxin (0 weight)
Antitoxin (0 weight)
Bandages (3 uses, 0 weight)
Halfling pipeleaf (6 uses, 0 weight)
Bottle of wine (1 weight)
20 coins
Load: 6/7
Moves
Hack and Slash (dagger) Volley Defend Spout Lore Discern Realities Parley Take Watch Undertake a Perilous Journey Supply Outstanding Warrants | STR, +0 DEX, -1 CON, +0 INT, +2 WIS, +1 CHA, +1 WIS, +1 WIS, +1 CHA, +1 CHA, +1 |
Human: Choose one cleric spell. You can cast it as if it was a wizard spell.
Spellbook: You start out with three first level spells in your spellbook as well as the cantrips. Whenever you gain a level, you add a new spell of your level or lower to your spellbook. Your spellbook is 1 weight.
Prepare Spells: Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.
Cast a Spell: When you release a spell you’ve prepared... (INT, +2)
Spell Defense: You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you.
Ritual: When you draw on a place of power to create a magical effect...
Prodigy: Choose a spell. You prepare that spell as if it were one level lower. (Detect Magic)
Spellbook
Cantrips
Detect Magic (Prodigy)
Light
Prestidigitation
Unseen Servant
1st Level
Contact Spirits
Cure Light Wounds
Invisibility
Magic Missile
Bonds
Tiny will play an important role in the events to come. I have foreseen it!
Oren is keeping an important secret from me.
Dûrnish is woefully misinformed about the world; I will teach him all that I can.
Pellias' efforts to defend me prove that he is trustworthy. I owe him a boon.
Appearance
This wizard, pudgy and, at nearly six and a half feet tall, somewhat physically imposing, normally carries an irrepressibly cheerful demeanor in his daily activities. He appears to be in his mid-thirties. The stylish, flowing robes that he sometimes wears reach down to his sandaled feet and are made of silk dyed a curious shade of green. His neck-length hair is dark brown, wavy, and neatly brushed. Despite his carefree attitude, his amber eyes are sharp and quick to notice details that others may overlook.
Background
The wizard, long dismayed at his inability to conduct proper research into magic, decided to build a magical research laboratory in order to pursue his interest in incantations, wandlore, metallurgy, and alchemy. However, given that his years of living in isolation have left him with insufficient funds, he joined the Blackwood Company in order to help finance his dream.
Advancement History
Level 1: Human (Cure Light Wounds)
Level 2: +1 INT, Prodigy (Detect Magic), Invisibility