Tiny
Feb 28, 2014 13:39:54 GMT
Post by vatican on Feb 28, 2014 13:39:54 GMT
Basic Information
Statistics
Equipment
Starting Moves
Halfling
When you attack with a ranged weapon, deal +2 damage
Trap Expert
When you spend a moment to survey a dangerous area, roll+DEX. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. Spend your hold as you walk
through the area to ask these questions:
• Is there a trap here and if so, what activates it?
• What does the trap do when activated?
• What else is hidden here?
Tricks of the Trade
When you pick locks or pockets or disable traps, roll+DEX. ✴On a 10+, you do it, no problem. ✴On a 7–9, you still do it, but the GM
will offer you two options between suspicion, danger, or cost
Backstab
When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX. ✴On a
10+ choose two. ✴On a 7–9 choose one.
• You don’t get into melee with them
• You deal your damage+1d6
• You create an advantage, +1 forward to you or an ally acting on it
• Reduce their armor by 1 until they repair it
Flexible Morals
When someone tries to detect your alignment you can tell them any alignment you like.
Poisoner
You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You
also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make
three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or
something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.
• Oil of Tagit (applied): The target falls into a light sleep
• Bloodweed (touch): The target deals -1d4 damage ongoing until
cured
• Goldenroot (applied): The target treats the next creature they see
as a trusted ally, until proved otherwise
• Serpent’s Tears (touch): Anyone dealing damage to the target rolls
twice and takes the better result.
Advanced Moves
Bonds
Name | Tiny |
Age | 28 |
Class | Rogue |
Race | Halfling |
Look | Shifty Eyes, Cornrows hair, Common Clothes, Dark Skin |
Alignment | Neutral -- Avoid detection or infiltrate a location |
Statistics
Charisma | 15 (+1) | Level | 1 | |
Constitution | 8 (-1) | Experience | 4/8 | |
Strength | 9 | Damage | d8 | |
Wisdom | 13 | Hit points | 11/14 | |
Dexterity | 16 (+2) | Armour | 1 | |
Intelligence | 12 | Load used | 9/9 |
Equipment
- Rapier (close, precise, 1 weight)
- Ragged Bow (near, 2 weight)
- Adventuring gear (1 weight)
- Bundle of arrows (2 ammo, 1 weight)
- Dungeon rations (5 uses, 1 weight)
- Leather armor (1 armor, 1 weight)
- Malleus Maleficarum (1 weight)
- 3 uses of Goldenroot
- 1 bottles of wine (1 Weight)
- 31 coins
Starting Moves
Halfling
When you attack with a ranged weapon, deal +2 damage
Trap Expert
When you spend a moment to survey a dangerous area, roll+DEX. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. Spend your hold as you walk
through the area to ask these questions:
• Is there a trap here and if so, what activates it?
• What does the trap do when activated?
• What else is hidden here?
Tricks of the Trade
When you pick locks or pockets or disable traps, roll+DEX. ✴On a 10+, you do it, no problem. ✴On a 7–9, you still do it, but the GM
will offer you two options between suspicion, danger, or cost
Backstab
When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX. ✴On a
10+ choose two. ✴On a 7–9 choose one.
• You don’t get into melee with them
• You deal your damage+1d6
• You create an advantage, +1 forward to you or an ally acting on it
• Reduce their armor by 1 until they repair it
Flexible Morals
When someone tries to detect your alignment you can tell them any alignment you like.
Poisoner
You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You
also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make
three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or
something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.
• Oil of Tagit (applied): The target falls into a light sleep
• Bloodweed (touch): The target deals -1d4 damage ongoing until
cured
• Goldenroot (applied): The target treats the next creature they see
as a trusted ally, until proved otherwise
• Serpent’s Tears (touch): Anyone dealing damage to the target rolls
twice and takes the better result.
Advanced Moves
Bonds
- I stole something from _______________.
- Einar has my back when things go wrong.
- _______________ knows incriminating details about me.
- _______________ and I have a con running.
Personality
Background