1. Insect Repellant
Oct 13, 2015 0:02:38 GMT
Post by joo on Oct 13, 2015 0:02:38 GMT
Session 1
Insect Repellant
9 May 2015
23:48 <Bruce> Here's the character I'm playing: pastebin.com/zj6fihwJ
23:52 <Theo> This is awkward to do on my phone >_<
23:52 <Vaylon> Hmm, well... and you can't voice chat, can you?
23:53 <joo> What is it that makes it awkward?
23:55 <Theo> I probably could actually
23:55 <Theo> Switching windows is a pain. It's just whilst I make my character
23:57 <joo> I see. Well, I could probably voice chat, too, if that makes it easier (although I'm not sure exactly how it would).
23:57 <Vaylon> It would cut down on window-switching.
23:57 <joo> I might suggest getting a pen and paper!
23:58 <Vaylon> The laboriousness of typing out the kinds of longer messages we usually use when playing Dungeon World also comes to mind.
23:58 <Vaylon> Laborious on a phone, I should note.
--- Day changed Sun May 10 2015
00:00 <Vaylon> Plus, I think voice chat is closer to the spirit of the games on which Dungeon World was modelled (and is itself likely played, for the most part): in-person, sitting around a table.
00:01 <Theo> I have pen and paper now
00:02 <Vaylon> I'd put my vote in for playing via voice chat.
00:02 <Bruce> Isn't Theo at work?!
00:02 <Theo> Vaylon, what class have you picked?
00:02 <Theo> I am
00:02 <Vaylon> I haven't picked anything yet.
00:03 <joo> I can see the advantages of both ways of playing. However, if all else agree for voice chat, I can do it that way!
00:04 <Bruce> It doesn't seem ideal to play over voice if she's at work, but I'm not otherwise opposed to it.
00:04 <joo> That does mean that the game will be interrupted whenever someone has to go AFK.
00:04 <Vaylon> I'm sure we'll find some other way to entertain each other in the meantime.
00:05 <Vaylon> And that isn't necessarily true; in some cases, we might still be able to keep going if someone is going AFK for only a brief period.
00:06 <joo> Perhaps.
00:09 <Theo> Once my phone had charged some more, I can join a voice call
00:10 <Theo> Once I get home, I can put my character sheet on pastebin. I'm normally fine typing long messages on my phone
00:15 <Theo> If I'd have know, I'd have done this at home XD I have my character roughly drawn up
00:19 <Bruce> '
00:19 <Bruce> Well, what's the Plan, joo?
00:20 <joo> When Theo's phone is charged, we can voice chat! Until then, let us finalise the characters and such by text.
00:23 <joo> I just wrote "worm bow" as a typo for "worn bow".
00:23 <joo> I think that should be made Canon.
00:23 * Theo pictures a bow covered in skinned worms and shudders
00:24 <Theo> Okay. I have a human theif named Sparrow
00:26 <joo> Very good. What is his look, alignment, statistics, chosen poison, and starting gear?
00:26 <joo> ..or her.
00:27 <joo> Something about the name "Sparrow" seemed male to me. I don't know why.
00:27 <Vaylon> The name's Captain Jack Sparrow.
00:27 <Vaylon> That's probably why.
00:27 <joo> Perhaps.
00:31 <Vaylon> Very well.
00:31 <Vaylon> I will be playing Hawthorn the Cleric.
00:35 <Theo> pastebin.com/5zDTmABH
00:35 <joo> Now I have non-sentient objects for 2/3 characters to turn into when cursed. Waldemar will be the wildcard.
00:37 <Vaylon> pastebin.com/Rpiz8wEK
00:42 <Bruce> Is voice chat Theo's Preference for playing too, then?
00:43 <Theo> I don't mind either way
00:43 <joo> It seems the vote goes slightly favour of doing it, then.
00:44 <Vaylon> I've updated mine with a bit of lame background.
00:44 <Theo> I have a camera to watch my guy, so unless he has a seizure I'm just sat here all night until 7
00:44 <Vaylon> Deity's name is not final.
00:46 <joo> You're all Neutral Humans. I bet you're all white, too.
00:46 <joo> Oh, wait...
00:46 <joo> One of you is not neutral.
00:46 <Theo> Actually my sparrow is olive skinned. You just can't see it ^_^
00:47 <joo> Because he's so dirty?
00:47 <Theo> Okay. Phone is charged
00:47 <Bruce> joo: I'd slightly prefer to stay in Text, but I guess we may as well see how it goes.
00:47 <joo> Hmm.
00:47 <joo> Well, perhaps Vaylon feels more strongly about it, so let's see.
00:48 <Theo> I'm fine now. I found my notebook so can refer to that
00:48 <Theo> I was just concerned about the flicking for me
00:48 <Vaylon> Text, then.
00:49 <joo> Very well!
00:49 <Vaylon> I was just worried about Theo having to type a lot or something.
00:49 <Theo> I'm better at typing on my phone than my PC
00:49 * Theo blushes
00:49 <Vaylon> ಠ_ಠ
00:49 <Bruce> That ain't natural.
00:50 <joo> Okay, Theo, note that in addition to the gear you've put down there, Sparrow starts with 3 uses of Oil of Tagit, 10 coins, and 5 uses of dungeon rations.
00:50 <joo> He's using 5 out of 10 load.
00:51 <joo> Theo, is there a particular place that Sparrow grew up in? And what is he doing now?
00:51 <Theo> Okay. I've written that down
00:52 <Theo> Well what is the setting of this? LotR type fantasy?
00:53 <joo> Hmm... fantasy, yes; probably close to LotR, but not exactly the same.
00:54 <joo> It is also going to be "gritty" and have "not too much magic."
00:54 <Bruce> Hahahaha.
00:54 <Theo> He grew up in a large town. A street rat that got by on stealing food. He was pulled in by the local "Guild of Thieves" and trained up, becoming quite infamous among his peers.
00:54 <Bruce> Vaylon's character: okay.jpeg
00:54 <joo> Hahaha.
00:55 <Vaylon> What is this "Guild of Thieves" you speak of?
00:55 <Vaylon> Never heard of it.
00:55 <joo> It will have divine magic, obviously, but perhaps not much. Maybe it will resemble the Middle Ages.
00:55 <Theo> That's the point
00:55 <joo> Do they have a sign on the door saying "Guild of Thieves"?
00:55 <Theo> XD
00:56 <Theo> I couldn't think of the right phrase XD
00:56 <Vaylon> No, not anymore; people kept stealing it.
00:56 <Theo> I know what I mean, like...gang or whatever
00:56 <Bruce> It will resemble the Middle Ages, with some Renaissance forcibly inserted by me.
00:56 <joo> Hahaha.
00:57 <Theo> XD
00:57 <Theo> Anyway, he's currently leant against the outside of a tavern wall with a tankard of ale
00:58 <joo> Waldemar and Hawthorn, how did you come to be in the vicinity of this "large town
00:58 <joo> "?
00:58 <joo> And what is the land surrounding the town like? Is it near any body of water? Does it have a river running through it? What kind of industries is it best known for?
00:59 <joo> And what is the town's name?
01:00 <Theo> The town is situated with a river running through it. It's famous for its ales, leatherworking and horses
01:01 <joo> Hmm. I see. And where do they get the hide to make the leather from? Not the horses, I hope.
01:02 <Theo> To the west of the town is a dense forest with an assortment of game animals, deer and such. To the north is a farmland and abetoir
01:02 <Theo> I was getting there! XD
01:03 <joo> Very good.
01:03 <Vaylon> All right -- Hawthorn came to rest at the end of a day's journey in this town, not yet having any particular destination in mind. It's in this town that he hears some rumors about the remains of a shrine out in the forest.
01:04 <Vaylon> Maybe Waldemar knows what they might be.
01:04 <joo> I approve of Hawthorn's deity.
01:04 <Bruce> Is this a Town, or a City?
01:05 <joo> Are you asking what its mechanical tag is?
01:05 <Bruce> No, I'm asking what it's better described as.
01:05 <joo> If it's well known for its ale, it probably isn't a city.
01:05 <Theo> It's a town
01:06 <Theo> Named Haisford
01:07 <Theo> The forest is known as Arlingson's Forest
01:07 <Theo> The river is the River Hais
01:08 <joo> Where does the river run to in each direction?
01:08 <Bruce> Waldemar isn't from this place, then. He crossed paths with Hawthorn in a different city, and was fascinated by his story -- so he insisted on following him, for a time.
01:09 <Bruce> Little did he know, that this decision would change his life forever.............
01:09 <joo> You Won't Believe What Happened Next.
01:09 <Vaylon> Haha!
01:10 <Theo> From West, through the forest
01:10 <Bruce> Waldemar comes from a port city far upriver.
01:11 <Vaylon> So Waldemar is following Hawthorn around because Hawthorn told him his story, that he has to bring something back to the Order of Fire?
01:11 <joo> A port city upriver?!
01:11 <joo> Please describe the geography of this, because it seems interesting.
01:11 <Vaylon> Why, it's on a mountain lake.
01:11 <Bruce> I don't know how rivers work.
01:12 <joo> Is he going to plunder this ancient sacred shrine? I didn't hear about this before.
01:13 <Vaylon> Maybe we don't know who this shrine was built for.
01:13 <Bruce> Sure, yes -- there's a large inland sea high up in the mountains, where many independent cities have sprung up all around it.
01:13 <joo> Oh god.
01:13 <Theo> XD
01:13 <joo> Is it in the basin of a volcano?
01:14 <Bruce> That would be a fat volcano, m.
01:14 <Vaylon> A caldera, you might say.
01:14 <Bruce> m8*
01:14 <Bruce> It's definitely not called Caldera.
01:14 <joo> Hahaha.
01:14 <joo> I can't imagine how else you'd get an inland sea in mountains. Perhaps it's bordered by a lot of mountains, or something, then.
01:15 <Bruce> Yes, it's not directly on a mountain.
01:15 <Bruce> It's just, you know.... hella high. and there are mountains around. lol
01:15 <joo> Hahahaha.
01:15 <joo> Okay, well, this is certainly interesting.
01:15 <Bruce> It looks like this, but hella bigger.
01:15 <Bruce> hdontap.com/images/uploads/gallery_images/104/riva3.jpeg
01:16 <Theo> Pretty!
01:16 <joo> So the river flows down from this... inland sea in the mountains, and through the Arlingson's Forest, through Haisford, and then...
01:17 <Bruce> After that, only God knows.
01:17 <joo> Only Prometheus knows.
01:17 <joo> It river is only a relatively small one compared to this land's many rivers, and it goes out into a hostile swamp that hasn't been much explored.
01:17 <Theo> Meanders through the town and exits south, leading toward the sea (which is many miles away)
01:17 <joo> Oh dear.
01:18 <joo> Okay, but there's a swamp somewhere.
01:18 <Theo> That's better than my idea joo. We'll go for that!
01:18 <Bruce> Can my short sword be changed to a mechanically identical but much cooler Axe?
01:18 * Bruce secretly plans on making it into a Lute-Axe later.
01:19 <joo> Hmm... yes, certainly!
01:19 <joo> The standard "axe" does indeed have the same tags.
01:21 <joo> The waterways of this land are famously illogical and difficult to navigate, leading it also to gain a reputation for skilled rivermen.
01:21 <Bruce> The port city Waldemar is from is called "Blackstone", and it's filled with Fantasy Germans.
01:22 <joo> Heh.
01:25 <joo> The region of swampland to the south is generally called the Haismire.
01:25 <Vaylon> Prometheus is just a placeholder. I'm not going to be using the god's name.
01:25 <joo> How pious.
01:28 <joo> Okay, Hawthorn, you end up staying on the same that Sparrow is leaning against, and presumably Waldemar comes with you.
01:28 <joo> ...the same tavern.
01:28 <joo> This tavern is called The Dragonfly.
01:28 <Bruce> On the tavern, huh? We're so poor we could only afford to sleep on the roof.
01:28 <joo> Hahah.
01:28 <joo> No, those are the most expensive rooms!
01:29 <Theo> Sparrow glances at the brothel next door, wondering if he should pay a visit, then shakes his head and takes a deep drink from his tankard
01:30 <joo> The innkeeper, a fat, bald man greets you, Hawthorn and Waldemar, despite how busy the tavern is at this time of day, and personally welcomes you to town. He introduces himself as Hemmings, and gives you both drinks on the house if you promise to stay here.
01:32 <Vaylon> Hawthorn, whose name some people shorten to Hal, arches a brow at Hemmings and then glances at Waldemar. "Surely you mean just him. He's the entertainer."
01:36 <joo> Hemmings leans over the bar and peers closer at Hawthorne. "You a musician? I tell you what, then: you put on a good show for us tonight, and we'll put you up for free."
01:36 <joo> ...I mean, he peers closer at Waldemar.
01:39 <joo> Sparrow, having presumably lived here for a long time, you must have heard of this rumoured shrine in the forest. What do you know about it?
01:40 <joo> Hmm... you can all roll 2d6 to decide how many coins you've started with in addition to any standard starting coins.
01:42 <Theo> I know the shrine is an abandoned place once dedicated to the forest goddess. It's rumoured to be a cursed place, where no green grows and haunted by the souls of those that ventured too close with no wards.
01:42 <Theo> !r 2d6
01:42 <PageBot> Theo: 8=4+4
01:42 <Vaylon> !r 2d6
01:42 <PageBot> Vaylon: 7=3+4
01:43 <Bruce> Waldemar clears his throat, glancing between Hemmings and Hawthorn. "Well, yes, though I've never sung for... this kind of audience, exactly."
01:43 <Bruce> !r 2d6
01:43 <PageBot> Bruce: 10=5+5
01:43 * Bruce has troll grin on face.
01:43 <joo> How rude.
01:44 <joo> A week's stay at this inn is 30-Charisma coins, but...
01:44 <joo> If you just stay for one day, it's (30-Charisma)/7, rounded up.
01:45 <joo> So in Hawthorne's case, that's 3 coins.
01:46 <Theo> Sparrow has his own place. He lives in the attic of the tanner's shop
01:47 <Bruce> Man, it's probably got pee everywhere.
01:47 <joo> Hemmings waves his hand. "Oh, don't worry; we get all kinds of odd folk coming through here down the river. We don't mind hearing somethign new."
01:47 <joo> Hahah.
01:47 <joo> Yes. In fact, there's a barrel outside the tanner's shop which invites passers-by to piss into it.
01:48 <joo> Sparrow gets a free bed in the attic since it's a Heavy User of the barrel.
01:48 <joo> *he's a
01:48 <Bruce> Hahaha.
01:48 <Theo> LOL!
01:49 <Theo> He just whips it out and aims from his window
01:49 <joo> That's how he was so good at throwing knives from an early age.
01:49 <joo> Hawthorne, do you accept this offer of a room? And Waldemar, will you sing tonight?
01:50 <Vaylon> Yes, okay, sure.
01:50 <Bruce> Waldemar will sing, but he's savvy enough to suspect that some ogres will attack the inn or something before he gets a chance.
01:53 <Theo> Sparrow heads inside the tavern and perches on a stool by the bar. He places his tankard silently on the bar and nods at the barmaid, tugging his hood further over his eyes as he glances at the two strangers.
01:53 <joo> Hemmings beams. "Lovely jubbly!" He rummages in a pocket. "Now, here are your keys. Come and go any time you like; we're open all night!" He pauses, and leans forward on his elbows. "And if you don't mind me asking, what are you doing here in town? I just like to hear everyone's story, you know."
01:54 <Vaylon> "I've heard of a shrine in the forest," Hawthorn says simply, "and I'm looking for someone who can lead me to it so that I might study it."
01:55 <joo> The barmaid blushes, and curtsies back to you, Sparrow. You also notice two shady-looking men, who you know to be unsavoury persons, edging closer to Waldemar and Hawthorne, listening with interest to their conversation with the barman.
01:58 <joo> One of them is tall and silent and olive-skinned like yourself, and one is older and balding and wears a shabby suit. The latter man waltzes up. "Why hello there, Sir, and it is a pleasure to make your acquaintence. Jenkins is the name. I couldn't help but overhear you were a-looking for a guide to the old ruins."
02:00 <Bruce> "I hail from Blackstone, where I ply my trade as a singer -- but my highest ambition is to write for the theatre! I left the safety of the city to find inspiration." He says to Hemmings.
02:01 <Bruce> Waldemar is content to ramble on about his life to strangers for as long as they'll listen.
02:01 <Theo> Shooting a glance at the two men, Sparrow fingers the hilt of his dagger. Standing, he takes his tankard and walks past Hawthorne, bumping into him lightly. Getting close, he whispers "Don't." trying not to get noticed by Jenkins.
02:01 <joo> Hemmings nods vigorously several times. "I knew that was a Blackstone accent. I can tell every time. Why, we'd love to hear you singing, then!"
02:02 <Theo> (Would you like me to roll for that, joo?)
02:02 <joo> Hmm...
02:02 <joo> No, I think you can pull that off easily enough in this crowded tavern.
02:02 <Theo> Okay
02:04 <Theo> Continuing walking past, Sparrow mutters an apology to Hawthorne, loud enough to be heard and sits at a nearby table.
02:05 <joo> Jenkins is looking at you expectantly, revealing several false teeth in an eager smile, Hawthorn; but you also heard the young man's warning. What do you do?
02:06 <Bruce> Even your teeth are liars! Begone!
02:06 <Vaylon> Hahah.
02:06 <joo> Hahaha.
02:06 <joo> I accept that this is a cliché.
02:06 <Theo> XD
02:08 <Vaylon> Hawthorn looks the man over and says, "Good day; I am called Hawthorn, but many people call me Hal. I am indeed looking for the ruins, but first I wish to rest and meditate on what I've learned today. I look to the Firebringer for guidance."
02:09 <Bruce> Hawthorn's church is only interested i
02:09 <Bruce> n knowledge because books work well as fuel.
02:09 <Bruce> ...
02:09 <joo> Jenkins narrow his eyes at you, showing only a moment's uncertainty. "Very well, sir! We'll find you later and ask you about this again." He raises a stained hat from his head and walks away into the crowd, his companion following him.
02:10 <Vaylon> This proving the old maxim's truth: knowledge is power.
02:10 <joo> Hah.
02:10 <Vaylon> *Thus
02:10 <Bruce> Stained hat? I know what game they were playing.
02:10 <joo> Knowledge are calories.
02:10 <joo> Hahah, what?
02:10 <Theo> XD
02:11 <Bruce> Frosty the Snowman. look it up on the urban bro.
02:12 <joo> As it happens, the only two free seats in the tavern are at the table where Sparrow is sitting. What a coincidence.
02:12 <Bruce> That's one of life's little miracles, my friend.
02:13 <Vaylon> Damn it, I left an opening for god to just say, "Yeah, go with Sparrow."
02:14 <joo> I didn't know you were invoking your move right at that moment.
02:14 <Vaylon> I'm not.
02:14 <Vaylon> But later I will be.
02:14 <joo> Anyway, how should I know that Sparrow doesn't intend to lead you astray?
02:14 <Vaylon> ಠ_ಠ
02:15 * Theo cackles
02:16 <Vaylon> Hawthorn takes his seat at Sparrow's table. "Good evening, sir. Might you perhaps have something more to say to me?"
02:19 <Theo> Sparrow leans forward, his voice barely a whisper, "You go with them, ye'll end up bound and naked in the woods with not a thing to yer name." he tell Hal, glancing the direction the two med had gone, "Be careful who ye trust. Not all follow the God's Path."
02:20 <Theo> *tells *men
02:20 <joo> This is what happens to Hawthorn and Waldemar if they go with Jenkins: www.youtube.com/watch?v=iRXw4ZstFPA
02:21 <Theo> XD
02:22 <Theo> That's kinda what I pictured
02:22 <Bruce> Waldemar turns and follows Hawthorn once he's got his drink, sitting his arse down at that table, too. "Hail." He says, looking between the two of them. "...did I miss something?"
02:25 <Theo> Sparrow nods a greeting to Waldemar.
02:25 <Vaylon> Hawthorn nods distractedly to Waldemar, still looking at the hooded man. "It's a journey that not many are willing or able to afford," he says, "but I willingly pay the price."
02:25 <Vaylon> "I am Hawthorn. And you are?"
02:30 <Theo> "The name I give ye is Sparrow. Only ones that know my real one are my nearest." Sparrow says, leaning back, "A ranger by trade. I know that forest inside out. I know the place ye seek, too. Now..." He leans forward again, "I'll take ye, for a price o'course."
02:31 <Theo> "Though why ye'd wanna go is beyond me." he adds as an afterthought.
02:33 <Vaylon> Hawthorn glances at Waldemar.
02:34 <Vaylon> You're the bard. Sweet-talk him down.
02:41 <joo> Are you present, Bruce?
02:41 <Bruce> Yes, sorry, I'm typing.
02:43 <Bruce> Waldemar strokes his moustache tenderly, looking over Sparrow. "Hal and I are not unaccustomed to danger. Venture with us into the ruins, and you can have your pick of what we find there."
02:47 <Theo> Sparrow leans back, his hood shifting to reveal his eyes, one brow raised in disbelief, "I'll need to see some proof before I agree to this." he responds bluntly, "The shrine's a dangerous place. I ain't about to put my life at risk. Tell ye what. Prove to me ye can handle it in the journey there, I'll take yer offer and go in with ye. Don't, ye give me the currency."
02:48 <joo> It looks like you rolled a 7-9 on this Parley.
02:50 <Theo> XD
02:53 <Vaylon> Hawthorn nods. "Then you'll meet us here in the morning?"
02:53 <Bruce> Waldemar takes a deep sip of this nasty ale, and then nods. "Proof of our valor should be no trouble! What of you, Hal?"
02:53 <Bruce> Damm.
02:53 <Vaylon> Just add mine after yours.
02:53 <Bruce> Yes.
02:53 <Vaylon> Pretend I'm agreeing with Waldemar!
02:54 <Bruce> Waldemar has to do that all the time.
02:54 <joo> Hahah.
02:56 <Theo> Sparrow nods at them both, "Be ready. Stay safe. Avoid Jenkins and his cronies." he tells them, "Ye need me, Hemmings knows where to find me. I'll be here at dawn."
02:56 <Bruce> Waldemar presses the Wait key and drags it all the way to 24 hours, forgetting he has to sing.
02:57 <joo> When he wakes up, he's outside with all of his belongings in a pile around him.
02:57 <Bruce> Hahaha.
02:59 <Vaylon> Haha.
02:59 <Bruce> After they've agreed on all this, Waldemar downs the rest of his drink and prepares his throat to sing some hardcore Blackstone underground tavern music.
02:59 <Vaylon> Hahaha.
02:59 <joo> Your songbook is "in the giants' tongue," Waldemar. What does that sound like? And what kind of song do you sing tonight, in the giants' tongue or otherwise?
03:00 <joo> Oh my.
03:00 <Theo> Sparrow shakes his head as the singing starts, making his way to the brothel.
03:00 <joo> Hahah.
03:00 <Bruce> Those are his spell-songs. This place isn't ready for those.
03:01 <joo> The brothel here is run by a strange pale man with a rather fabulous hat.
03:01 <Theo> Sounds good!
03:01 <Bruce> Is it stained?
03:02 <joo> No. He's a professional.
03:02 <Vaylon> Hawthorn is happy to watch Waldemar warble.
03:02 <joo> Hahaha. That's racist.
03:02 <Vaylon> Yes; if anything, Sparrow should be the one warbling.
03:02 <Theo> Sparrow's favourite girl is a buxom redhead named Shiela
03:02 <joo> He'll be doing some warbling tonight, I'm sure.
03:07 <joo> Waldemar's singing is well received, even if most of people there don't understand what the words mean.
03:07 <Bruce> They can only make out something about popping bottles.
03:07 <joo> And many bottles are indeed popped.
03:07 <joo> In the morning...
03:09 <joo> Well, does anyone have anything else to do in town either that night or in the morning? Haisford has a modest selection of shops, selling all the usual <http://book.dwgazetteer.com/equipment.html>.
03:10 <Bruce> Waldemar doesn't need anything in this filthy ass-town.
03:12 <Theo> Sparrow doesn't need anything
03:13 <Theo> Sparrow waits outside the tavern, leaning against the wall and picking his teeth with one of his throwing daggers.
03:13 <Vaylon> Hmm.
03:13 <joo> You'll get bleeding gums like that!
03:14 <Vaylon> I require more resources before I can purchase equipment.
03:14 <joo> You have enough to by 4 months' prayers for the departed!
03:14 <Vaylon> However, in the morning, Hawthorn does commune with his deity.
03:15 <joo> You could cover all members of your party, pre-emptively, plus one extra.
03:17 <Vaylon> Haha.
03:17 <Vaylon> I'll do that after they depart.
03:18 <joo> What spells do you prepare?
03:18 <Vaylon> Now, I've chosen the "Petition: Offering" -- how exactly is that going to work?
03:19 <Vaylon> Detect Magic and Detect Alignment.
03:19 <joo> As far as I interpreted it, you can use "Divine Guidance", getting "some useful knowledge or boon related to your deity’s domain," when you "petition your deity according to the precept of your religion," which in this case I'd take to mean sacrificing something to fire.
03:19 <joo> Of course, you also have the Guidance rote, which you don't need to do anything special fore.
03:20 <joo> -e
03:20 <Vaylon> Hmm, true.
03:24 <joo> Very well, you feel the warmth of your deity's slight regard, and you feel you have prepared the magic of Detect Magic and Detect Alignment.
03:26 <Vaylon> I meant to note that I wrote a bond with Waldemar before we embarked on this epic journey to gather the party together.
03:26 <joo> Ah, yes. I was going to ask about that.
03:26 <Vaylon> "Waldemar is a good person; I trust him implicitly."
03:26 <Theo> I have no bonds yet
03:26 <joo> If anyone has any bonds they wish to write, even if they're about events that have happened in this session, you can write them now.
03:28 <Bruce> I'll write "I am writing a ballad about the adventures of Hawthorn."
03:28 <joo> Oh my. Very good.
03:29 <Vaylon> Nice!
03:30 <Vaylon> As long as it accurately records my adventures.
03:30 <joo> Oh, for sure, bro.
03:30 <Vaylon> Maybe I should have picked lawful.
03:30 <joo> Sparrow, you do in fact know the way to the shrine. Have you actually been there before?
03:31 <Vaylon> Hmm.
03:31 <Vaylon> Is there a road to the shrine?
03:31 <Theo> He hasn't been into the shrine, but he knows the area it is.
03:31 <Vaylon> Or trail?
03:31 <Theo> The road is over grown after years of disuse
03:31 <joo> There is or was a trail through the forest leading towards the shrine.
03:32 <joo> It turns south off the westward course of the Hais, through Arlington's Forest.
03:34 <joo> Hmm, and the best way to get there is...
03:35 <joo> Well, you could naturally save some time by cutting through the forest to the south-west, but who know what you'd find there where there isn't even the remains of a trail.
03:35 <joo> I suppose you might even not save time.
03:36 <Theo> Sparrow continues to wait for the pair to emerge
03:36 <Vaylon> Well, I guess that's up for Sparrow to decide.
03:36 <joo> There's also a fair path along the bank of the river, and of course you could hire a boat to row upriver to the place where the path leads off.
03:36 <Vaylon> After communing with his deity, Hawthorn emerges from the inn wearing his robes, his mail over them.
03:38 <Bruce> His mail is over his robes?
03:38 <joo> What a daring fashion statement.
03:38 <joo> It is an overcast morning, and the air is crisp and cool; a few people are going about their business, and there's a knot of men gathered at the corner of a building with boarded-up windows, who have been there since before you rose, Sparrow.
03:38 <Vaylon> Hmm.
03:39 <Vaylon> Well, all right, perhaps his mail is under his robes, then.
03:39 <Bruce> Waldemar struts out beside Hawthorn. He wears a heavy traveling cloak over his leather armor, and carries a few bags full of his possessions on his belt.
03:39 <Bruce> Hawthorn should get a single pauldron to wear over his robes.
03:40 <Vaylon> Hawthorn says to Waldemar, "The Firebringer encourages us to seek answers ourselves; in the process of seeking knowledge that is known, we may discover something new."
03:41 <Vaylon> Hawthorn nods to Sparrow. "We're ready to depart."
03:41 <joo> Jenkins, his silent companion from earlier, and another man between the two in age detach from this group and walk towards you as you exit the inn, Hawthorn. "G'morning, Hal! A fine morning, innit?"
03:42 <Bruce> Waldemar nods at Hawthorn. He later uses this line verbatim in one of his plays and is hailed as a genius.
03:42 <Vaylon> Hawthorn begins to murmur a prayer.
03:42 <joo> His eyes dart to Sparrow and then back. Before you have a chance to reply, he says, "Have you thought more about our offer?" He leans in closer to you. "I fear that others might have tried to take advantage of you. I can guarantee that I'm the only man who can get you there safely."
03:42 <Theo> Sparrow pushes himself away from the building, slipping his dagger back into place, "We can go three ways. Trail, thicket or river." he tells Hal and Waldemar, sparing no glance at Jenkins
03:43 <Vaylon> !r 2d6+2 Cast a Spell (Detect Alignment: Evil)
03:43 <PageBot> Vaylon: 8=5+1(+2) Cast a Spell (Detect Alignment: Evil)
03:43 <joo> Wo~o~o~o~ooo
03:44 <Vaylon> Hawthorn's eyes are able to detect evil. What here is evil?
03:44 <joo> Hmm... well, Sparrow has "Flexible Morals," which might mean that he's able to, for whatever reason, pretend to be evil; but I don't suppose he'd actually want to do that, so it's a moot point.
03:45 <Vaylon> Good thing he isn't evil, anyway.
03:45 <Theo> No, I don't want to pretend to be evil XD
03:46 <Bruce> Waldemar looks this Jenkins guy over. "Our choice is made, sir, though your offer is appreciated."
03:47 <joo> Hawthorn, suddenly the face of Jekins, and those of his two companions, appear to be glowing like coals, but their features turn dark and menacing, betraying, you feel, the nature of their hearts.
03:47 <Bruce> Time to burn them at the stake.
03:47 <joo> There is also a faint diabolical glow issuing from most of the men in the group beyond.
03:48 <Bruce> Hawthorn didn't make a choice, did he?
03:48 <joo> About who to go with? No, he hasn't yet.
03:48 <joo> Although it appears you've spoken for him, anyway.
03:48 <Bruce> No, he got a 7-9.
03:48 <joo> Oh!
03:49 <Vaylon> I'll give up the spell for now.
03:50 <Bruce> I don't like all this concentrated Evil. Let's find out what these arseholes are doing.
03:51 <Vaylon> Hawthorn starts to speak, but he nods at Waldemar's words and adds in a faint voice, "Good day, sir." Turning to Sparrow, he says, "The trail would be safest, let us take that."
03:52 <Bruce> Or..... will we?.....
03:52 <joo> "You're making a mistake, my friend," Jenkins says softly. "Don't say I didn't warn you."
03:53 <Theo> Sparrow nods at Hawthorn, slinging a small pack over his shoulder, "I shall lead you to the trail then." he says, turning to smirk at Jenkins. He leads the way off, heading toward the forest.
03:54 <Vaylon> As soon as they're out of earshot, Hawthorn puts a hand on Sparrow's shoulder."
03:54 <Vaylon> *shoulder.
03:54 <Bruce> Waldemar turns and follows his companions, after one last glance at Jenkins.
03:54 <Vaylon> "I've changed my mind," he says with a small smile. "Perhaps the river would be better."
03:57 <Bruce> "A cunning trick!" Waldemar says as he catches up. "I mislike that fellow. What might he have planned?"
03:57 <Vaylon> "Not many people are aware of this, tricksters, thieves, and fools seek guidance from the Firebringer. He is not merely a god of knowledge."
03:57 <Vaylon> "I don't know," he says to Waldemar, "but there is evil in them. I saw it."
03:58 <joo> "Fools seek guidance from the Firebringer" - Hawthorne
03:58 <Vaylon> LOL
03:58 <Theo> Sparrow nods at Hawthorn, a short grin on his face, "I was hoping ye wouldn't be idiotic enough to announce our intended way. I don't fancy fighting him today." he says quietly, changing direction and heading toward the river once out of sight.
03:58 <Vaylon> joo, how's your career at the Daily Mail going?
04:00 <joo> I changed to The Sun after they said they'd let me design the front page for election day: pbs.twimg.com/media/CEWgltVWMAAXsIc.jpg
04:00 <Vaylon> Pfft, hahaha.
04:01 <Vaylon> "What can you tell me about that man, Sparrow?"
04:04 <Theo> "He's a scoundrel. Violent as they come and wouldn't think twice about doing it. Even to a holy man like yeself. "
04:05 <Vaylon> Hawthorn frowns, but he says nothing else as they walk along.
04:06 <Bruce> Onward to the shrine, then!
04:06 <Theo> "I wasn't kidding when I said ye'd be strung up and naked if ye went with him."
04:07 <Theo> Sparrow hops into a rowboat on reaching the river, throwing off his pack and getting ready to take the oars, "In ye get then."
04:07 <joo> Stealing a boat? Good idea.
04:09 <joo> Perhaps Sparrow knows somebody who owns the boat, who will just let him borrow it, or even owns his own boat.
04:09 <Bruce> Be careful. The water is joo's natural element as a GM.
04:09 <Vaylon> We've all got elements, apparently.
04:09 <Theo> Stealing. Totally stealing
04:09 <Theo> Aah XD
04:10 <joo> You'll have to roll +INT to work out how to use the boat's controls.
04:10 <joo> (joke)
04:10 <Vaylon> Hawthorn uneasily gets into the boat.
04:10 <Theo> LOL!
04:11 <joo> Hawthorn, the boat rocks from side to side as you step in.
04:11 <Bruce> Waldemar sits down as well, trying not to capsize the thing.
04:11 <Vaylon> "I hope," says Hawthorn, laying his staff in his lap, gripping the edges of the boat, "that both of you know how to swim."
04:11 <Theo> "Quickly now." Sparrow says quietly, his eyes darting to the dock house every so often.
04:12 <Theo> Quickly, Sparrow unties the boat and pushes off, grabbing the oars and starting to row, relaxing as he gets further away.
04:12 <joo> This boat has two sets of oars, so two of you will be able to row at once. You can see the river meandering away to the West for a while between farmlands, before the forest casts its shadow over the water.
04:13 <Vaylon> I'll let Waldemar handle that because he's a big strong beast of a man.
04:13 <Bruce> Waldemar, with his powerful Constitution, will row.
04:13 <Vaylon> www.youtube.com/watch?v=lNDe0kEKrqY
04:14 <Theo> "Give a man a hand Wald?" Sparrow asks, huffing a little as he rows.
04:15 <joo> The eastern outskirts of Arlington's Forest are mostly tall, thin silver beeches that easily let the sunlight filter through their leaves, casting a green light on the water.
04:15 <Bruce> (Waldemar takes over Sparrow's oars by using his teeth and feet to row.)
04:16 <Vaylon> Haha.
04:16 <joo> As your boat slides upriver, against the current, the trees move closer to the bank, their barks become thicker, and you can see some tall oaks within the forest, and willows leaning out over the river and dipping their leaves.
04:17 <Bruce> If there's ever a session where Waldemar is kidnapped and everyone's looking for him, it'll be named......................................................... Where's Wald
04:17 <joo> At this time of day, there is constant birdsong, and a slight chirping of insects.
04:17 <joo> Heh.
04:18 <Theo> "We're getting closer." Sparrow says pleasantly, listening to the birds
04:22 <joo> At length, you come to a turn in the river, skirting around a large gnarled black oak jutting out from a pile of stones, and you see a gap in the trees, on the other side of which is a tall monolith, once standing erect but now cracked in two and bending over.
04:22 <joo> The stone has been overtaken by vines, and its surface eroded so that the writing that once was on it is impossible to read.
04:23 <joo> The bank here is shallow, allowing you to pull your boat up onto the damp bed of leaves, if you so wished.
04:23 <joo> And, Sparrow, you know that this is the opening of the trail leading to the shrine.
04:24 <Vaylon> "Is that related to the shrine?" asks Hawthorn, turning from the monolith to Sparrow.
04:24 <Bruce> Might this monolith fall under Waldemar's bardic lore?
04:24 <joo> Hmm...
04:25 <joo> I don't think it has much to do with Heroes Past.
04:25 <Theo> Sparrow steers the boat toward the bank, letting it rest on the shallower part of the river, "We pull the boat out. I don't need Ol' Manderhew getting pissed at me again." he says with a chuckle before nodding at Hawthorne, "This leads to the shrine."
04:25 <Bruce> Very well.
04:26 <Bruce> Waldemar jumps onto the shore. "And no sign of those blackguards from earlier."
04:27 <Vaylon> Hawthorn nearly leaps from the boat onto the bank, and he helps the other men pull the boat up onto shore as best he can.
04:27 <Theo> "There're darker things in these woods than that lot. Be on yer guard."
04:29 <Vaylon> "As evil as I perceived them to be, I certainly hope not."
04:30 <Vaylon> Hawthorn walks up to the monolith and looks it over, leaning on his staff.
04:30 <Theo> Sparrow throws his pack over his shoulder and checks his blades, making sure they were easily accessed before waiting.
04:32 <Theo> Hmm...
04:32 <Theo> It's too peaceful
04:33 <Theo> Sparrow walks over to the entrance of the trail, drawing one of his throwing daggers.
04:34 <Theo> Whilst the others are preoccupied, Sparrow surveys the area, tying to detect any traps.
04:35 <Theo> !r 2d6+2 (Trap Expert)
04:35 <PageBot> Theo: 7=3+2(+2) (Trap Expert)
04:35 <Bruce> Waldemar stands with Hawthorn, looking over the monolith as well, stroking his moustache thoughtfully.
04:35 <joo> It's not uncommon for hunters to leave traps in this forest (although they tend to avoid this part of it), so that's a fair precaution.
04:36 <Theo> That was nearly a failed roll!
04:36 <Theo> Is there a trap here and if so, what activates it?
04:38 <joo> Let's say that that roll applies to the the forest path until there's a significant change in it. I'll answer the trap question as you're walking.
04:38 <Vaylon> While he's doing that, is there anything useful I can glean from looking over the monolith?
04:38 <Vaylon> Useful or interesting.
04:41 <joo> You can Spout Lore on your knowledge of shrines and monoliths, if you like.
04:42 <Bruce> Waldemar will Aid him with own knowledge of Lore.
04:42 <Bruce> !r 2d6+1 Aid
04:42 <PageBot> Bruce: 12=6+5(+1) Aid
04:42 <Vaylon> !r 2d6+2 Spout Lore
04:42 <PageBot> Vaylon: 7=4+1(+2) Spout Lore
04:42 <Vaylon> Thanks, Waldemar!
04:44 <Bruce> np bro.
04:45 <joo> You know that this kind of monolith was used to mark the passage to shrines of local nature-gods worshipped by a culture of people that has for hundreds of years been superceded by newer belief systems with fewer or only one god.
04:46 <joo> Worshippers would make pilgrimages to the shrine of their favoured god to give a material offering in exchange for good luck, health, success and so forth.
04:46 <Vaylon> And this was a shrine to one of many gods? Very well.
04:46 <joo> *superseded
04:47 <joo> Yes, indeed. This particular shrine, as you probably know, was to a goddess of the forest; or a shrine to the forest itself, if you like.
04:48 <Vaylon> "A marker to indicate that the shrine is nearby," Hawthorn says. "Let us be on their way."
04:48 <Vaylon> *our
04:49 <Bruce> Waldemar marches on, letting Sparrow lead the way to look for traps.
04:50 <Theo> Sparrow nods at Hawthorne, heading down the trail whilst looking for traps, his throwing dagger at the ready.
04:50 <joo> As you walk deeper into the forest, the sound of the river grows muted and fades away, and the birdsong gives way to a louder chirping of insects, and the occasional hoot of an owl.
04:50 <Bruce> It's happening.
04:51 <joo> The trees grow taller and their leaves thicker, so that only a faint light now reaches the ground.
04:51 <Theo> "Keep alert."
04:51 <joo> The trail itself goes more or less straight, but it is occasionally interrupted by tree roots which have torn up chunks of stone.
04:52 <joo> You don't find any traps, Sparrow. In fact, you find that the forest is unusually empty of wildlife or any signs of human passage.
04:54 <Theo> "It's quiet. I don't like this. Not one bit."
04:55 <joo> After about 3 hour of a trail that is slightly sloping up, you seem to come to the crest of a hill, and below you can hear trickling water. However, there is a wooden sign, now encrusted in moss around its edges and falling apart, nailed to a tree, which reads in red paint: "
04:56 <joo> Danger! Go No Further."
04:56 <joo> The trail descends steeply into a deeper darkness.
04:57 <Vaylon> Hawthorn glances left and right as they walk down the path, using his staff to shield his face from face-height branches. When they reach the crest of the hill, he peers at the sign and the trail curiously, frowning. Is it too dark to see without additional light?
04:58 <joo> There's enough light that you could probably see where you're walking, but seeing anything else might be difficult.
04:58 <Bruce> "A most ominous sign." Waldemar remarks. "But I have not come so far to be turned back by an old piece of wood."
04:59 <Theo> Sparrow looks through his adventuring gear for a torch.
04:59 <Vaylon> Hawthorn nods at Waldemar. "That's the spirit of one who seeks knowledge." He mumbles a prayer, holding his left hand on the top of his staff.
04:59 <Vaylon> !r 2d6+2 Cast a Spell (Light)
04:59 <PageBot> Vaylon: 9=6+1(+2) Cast a Spell (Light)
04:59 <Vaylon> I'll let the spell go.
05:00 <Vaylon> Instantly, a flickering fire-like flame springs forth from the tip of the staff, and he holds it aloft.
05:01 <Theo> Sparrow nods at Hawthorne, keeping hold of his dagger as he walks forward.
05:01 <joo> Your fire drives back the shadows of the trees. You can see now that they're crawling with small black insects, and in the air beyond, clouds of gnats are floating.
05:02 <Theo> "Stay close. No telling what awaits us down here."
05:03 <Vaylon> Hawthorn nods to Sparrow. "I trust you know what you're doing."
05:05 <Theo> "I said I'd take ye to where the shrine is. I've not been into the shrine myself." Sparrow replies, his eyes focused in front, "I have a few tricks up my sleeve though."
05:05 <joo> (A fire-like flame?!)
05:06 <Vaylon> Yes. Read the description for Light.
05:06 <joo> Yes, I know, but it still seems funny.
05:07 <Bruce> Waldemar nods. "We stand ready behind you. Lead on."
05:13 <Theo> Sparrow heads deeper into the trail, curling his nose at the sight of the bugs.
05:13 <Vaylon> "Are there any songs that venerate insects?" he says to Waldemar, half-seriously and half-wryly.
05:15 <joo> As you walk down the path, the ground start yielding wetly to your footsteps, and the gnats and other small insects swarm around the firelight.
05:15 <joo> You all feel small bites on your skin.
05:15 <joo> *starts
05:17 <Theo> Sparrow curses under his breath, swatting at various bugs that bite him
05:17 <joo> The constant chirping of insects now almost overpowers everything else, although you also hear a faint screeching sound, as of foxes, but somehow different.
05:17 <joo> I'm sure the Giants wrote lots of songs venerating insects.
05:17 <Bruce> Waldemar swats away at the gnats with his hand. "Bah! Venerate? I think not."
05:18 <Bruce> If you squint hard enough, they wrote a whole bunch about gnats.
05:18 <joo> You now become aware of a foul odour of stagnant decay wafting from deeper inside the forest.
05:18 <joo> Hahah.
05:19 <Theo> "We need to speed up. One of the ways to die on the bottom of my list is being eaten alive by bugs." Sparrow spits, pulling a scarf up to cover his mouth so only his eyes are uncovered.
05:19 <Bruce> Now they'll eat your eyes!
05:19 <Theo> XD
05:19 <Vaylon> Hawthorn swats at the insects distractedly. "Is there no remedy," he says to Sparrow, "you hunters carry to repel such things?"
05:19 <joo> As you do that, Sparrow, the insects suddenly disperse.
05:20 <joo> ...but then a louder humming sound suddenly becomes audible.
05:20 <Bruce> And it's not Waldemar, this time.
05:20 <Vaylon> There's a certain Oglaf comic that is relevant, here, but I can't be arsed to find it.
05:21 <joo> What appear to be giant dragonflies hover into the clearing, circling all of you.
05:21 <Theo> "Shit." Sparrow whispers.
05:21 <Vaylon> Oh, okay. That's normal.
05:21 <joo> There are about 10 of them, and they're about as tall as a halfling from head to tail.
05:22 <joo> You can see their bulbous, multifaceted eyes regarding you, reflecting the flickering light.
05:23 <Theo> "Stick together." Sparrow tells the others, "Hal. Put out your light."
05:23 <Vaylon> But before he does that, Hawthorn looks the dragonflies over carefully, studying the marshy environment around him and their insectoid forms.
05:23 <Vaylon> I'm going to try to discern realities, here.
05:23 <joo> It sounds like you might be discerning realities. Would you like some help with that? [Yes] [No]
05:23 <joo> I see.
05:24 <Vaylon> Haha.
05:24 <Vaylon> !r 2d6+2 Discern Realities
05:24 <PageBot> Vaylon: 10=3+5(+2) Discern Realities
05:24 <joo> Ask your questions.
05:24 <Vaylon> What's about to happen? What here is useful or valuable to me? What here is not what it appears to be?
05:27 <joo> You can tell from the way the dragonflies are moving that they're about to attack the party.
05:28 <Vaylon> They're flying in an attack formation? Got it.
05:28 <joo> Hahah.
05:28 <joo> As for things that are useful for valuable... well, the dragonfly carcasses themselves might be useful, but just looking at them won't tell you that. On the other hand...
05:29 <joo> Well, you observe that the dragonflies have caused the smaller insects to disperse. You might somehow be able to take advantage of that.
05:30 <Vaylon> Hmm. All right.
05:30 <joo> Finally, everything here is pretty much as it appears to be, although contrary to what some people might assume, you know that dragonflies attack by biting, not by stinging with their tails, which are used only for reproduction.
05:31 <joo> Take +1 forward when acting on the answers.
05:31 <Bruce> Ohhh my.
05:32 <Vaylon> The light on his staff winks out instantly. "Watch their mouths!" shouts Hawthorn. "They'll try to bite."
05:33 <joo> Two dragonflies fly at you immediately as you shout, Hawthorne, mouths open.
05:33 <Theo> Sparrow takes aim with his throwing knife, aiming for the closest dragonfly to them
05:33 <joo> You can aim for one of the ones attacking Hawthorne, Sparrow, if you like.
05:33 <Theo> !r 2d6+2 Volley
05:33 <PageBot> Theo: 8=5+1(+2) Volley
05:34 <Theo> Yeah, aim for one attacking Hawthorne
05:34 <joo> You can choose one of three options.
05:34 <Bruce> "Not so fast, foul creatures!" Waldemar shouts! He whips out his axe and meets one of the insects diving for Hawthorne in melee.
05:34 <Theo> I move to get into position before I take my shot
05:34 <joo> Oh, wait... one of two options, I suppose.
05:35 <joo> I suppose losing a unit of ammo doesn't make sense with knives, since you always do.
05:35 <Theo> That's what I thought
05:35 <Bruce> !r 2d6+1 Hack and Slash
05:35 <PageBot> Bruce: 5=2+2(+1) Hack and Slash
05:35 <joo> Roll your damage, Sparrow.
05:35 <Bruce> Oh no. Waldemar's going to be impregnated.
05:35 <Theo> !r 1d8
05:35 <PageBot> Theo: 1
05:36 <Theo> >_<
05:36 <joo> Hahaha.
05:36 <Vaylon> Hawthorn attemps to defend himself with the staff.
05:36 <joo> Good start. i.imgur.com/u5SRuUT.png
05:36 <joo> Is he trying to Defend himself, or is that what he'll say in insect court?
05:37 <Vaylon> He's trying to defend himself.
05:37 <Vaylon> !r 2d6+1 Defend
05:37 <PageBot> Vaylon: 10=4+5(+1) Defend
05:37 <Theo> Sparrow moves into position, hurling his throwing dagger at one of the dragonflies attacking Hawthorne. Following this, he draws his sword and dagger with flair
05:38 <joo> Sparrow, your knife goes through the wing of one of the dragonflies that went for Hawthorne, removes the wing, and embeds itself in a tree. The dragonfly emits a shriek, and you can see by its silhouette that it's now flying lopsided, with only three wings.
05:38 <joo> You have 3 hold, Hawthorne, and...
05:40 <joo> Waldemar, your sudden movement attracts the attention of the dragonfly you lunged at, and three others. Unfortunately, you also miss your target, and it retaliates by biting your arm.
05:41 <joo> !r d4 -- damage to Waldemar
05:41 <PageBot> joo: 3 -- damage to Waldemar
05:41 <joo> Just wait until it gets its friends, then you'll be scared.
05:41 <Theo> I don't know how much longer I can stay I'm afraid. My guy has woken up early -_-'
05:42 <joo> No problem. We can end or pause the session when you have to go.
05:42 <Theo> Sparrow charges for the dragonfly he removed the wing of, attempting to slash it with his sword
05:43 <Theo> !r 2d6 Hack and slash
05:43 <PageBot> Theo: 12=6+6 Hack and slash
05:43 <Vaylon> Raising his staff, Hawthorn swings it into the jaws of the attacking dragonflies. I'll halve the attack's damage, open them up to an ally, and retain one hold.
05:44 <Vaylon> Nice roll.
05:44 <Theo> Oh my roll is so beautiful <3
05:44 <joo> Sparrow, from your earlier movement, you attracted 2 other dragonflies. The remaining two are going for Hawthorne.
05:44 <Theo> Sparrow still aims for the three winged one
05:45 <Theo> !r 1d8
05:45 <PageBot> Theo: 8
05:45 <Theo> Oh yes!
05:45 <joo> Excellent. You slice it cleanly in half, and...
05:46 <joo> Hawthorne, do you wish your defend to apply to the dragonflies attacking Sparrow, or yourself, or Waldemar? I don't think it can be all of them.
05:46 <Bruce> Two more dragonflies come out!
05:46 <joo> Hahah.
05:46 <Vaylon> I'm just defending myself right now.
05:46 <joo> Very well.
05:46 <joo> ...and the two other dragonflies bite at your bum from behind.
05:47 <joo> !r d4+1 -- damage to Sparrow
05:47 <PageBot> joo: 3=2(+1) -- damage to Sparrow
05:47 <Theo> Sparrow slices the dragonfly in half, ignoring the blood he gets covered in, though yelps as he gets bitten twice
05:47 <Theo> Rude!
05:47 <joo> Your leather armour protects you slightly, though.
05:48 <Bruce> Waldemar roars and slashes out in a wide arc at the dragonflies pecking the shit out of him.
05:48 <Bruce> !r 2d6+1 Hack and Slash
05:48 <joo> Hawthorne, the dragonflies lunge at you, trying to dodge past your staff...
05:48 <PageBot> Bruce: 8=2+5(+1) Hack and Slash
05:48 <joo> !r d4+1 -- damage to Hawthorne
05:48 <PageBot> joo: 5=4(+1) -- damage to Hawthorne
05:48 <Bruce> !r d6 Damage
05:48 <PageBot> Bruce: 3 Damage
05:49 <joo> ...but you effectively sabotage their attack with your staff, so you only take 3 damage before armour.
05:49 <joo> Since this is Hard Mode, you round up damage after halfing it.
05:50 <Theo> Sparrow spins, aiming for one of the dragonflies attacking Hawthorne
05:50 <Theo> !r 2d6 Hack and slash
05:50 <PageBot> Theo: 6=5+1 Hack and slash
05:50 <Vaylon> You take +1 forward from that.
05:50 <Vaylon> I opened them up to an attack.
05:51 <joo> Waldemar, the dragonflies are darting around you everywhere, and you can only hit one of them at once with your sword, unfortunately.
05:51 <Vaylon> Hawthorn growls as the dragonflies get past his guard, but he manages to give both of them a good whack with the staff, disorienting them.
05:51 <Bruce> My axe! It's not a sword anymore.
05:52 <joo> Sparrow, due to Hawthorn's Defend move, you had +1 to that move, so it was a partial success!
05:52 <joo> !delete-missed-roll
05:52 <PageBot> Deleted 1 missed roll by Theo: "6=5+1 Hack and slash".
05:52 <joo> Ah, excuse me, Bruce. His axe, yes.
05:53 <Theo> Ah yes! Sorry I forgot to roll damage
05:53 <Theo> !r 1d8
05:53 <PageBot> Theo: 1
05:53 <joo> In any case, you can only attack one - but your axe slices through it, butchering it messily, while it also manages to bite you, along with the others.
05:53 <Theo> -_-
05:54 <joo> !r d4+3 -- damage to Waldemar
05:54 <PageBot> joo: 7=4(+3) -- damage to Waldemar
05:55 <joo> Sparrow, you cut off the tail of one of the dragonflies swarming Hawthorne. It will never have babies again.
05:55 <Bruce>
05:55 <Theo> I call that a success then!
05:55 <Bruce> How many of these assholes are surrounding me, now?
05:55 <joo> It bites back at you, as well as the other two you still have on your tail.
05:56 <joo> Three now, Waldemar.
05:56 <joo> !r d4+2 -- damage to Sparrow
05:56 <PageBot> joo: 3=1(+2) -- damage to Sparrow
05:57 <joo> Two dragonflies lie dead, two are attacking Hawthorne (one of which is wounded), three are attacking Waldemar, and two Sparrow.
05:58 <Theo> Sparrow grumbles as he's bitten, though tries again for the wounded dragonfly by throwing a dagger at it
05:58 <joo> Hawthorne, the two dragonflies spin around you in a disorienting dance, and feint and lunge at you again.
05:59 <Theo> !r 2d6+2 Volley
05:59 <PageBot> Theo: 12=4+6(+2) Volley
05:59 <Theo> !r 1d8
05:59 <PageBot> Theo: 6
05:59 <Bruce> "Begone!" Waldemar shouts. He brings his axe up for a heavy overhead strike against one of the dragonflies.
05:59 <Vaylon> "Begone!" shouts Hawthorn. He raises his staff once more to fend off their attacks. I'll halve the damage done to me.
05:59 <joo> Very good! Not only does your dagger hit something and kill it, but that thing isn't Hawthorne.
05:59 <Bruce> What the fuck.
05:59 <Vaylon> >_>
05:59 <joo> Is there a problem?
06:00 <joo> Oh!
06:00 <Theo> XD
06:00 <joo> Hahaha.
06:00 <joo> That's going in the QDB.
06:00 <Theo> That was beautiful boys
06:01 <Bruce> I'm just going to put that out of my mind.
06:01 <Bruce> !r 2d6+1 Hack and Slash
06:01 <PageBot> Bruce: 10=4+5(+1) Hack and Slash
06:01 <Bruce> Waldemar brushes off their feeble bites!
06:01 <Bruce> !r d6 Damage
06:01 <PageBot> Bruce: 5 Damage
06:02 <joo> !r d4+1 / 2 -- Damage to Hawthorne
06:02 <PageBot> joo: 2=1(+1) / 2 -- Damage to Hawthorne
06:02 <Vaylon> Chew on this.
06:02 <joo> The dragonflies attempt to chew on your mail, to no avail.
06:02 <Theo> I have two on me to take damage from
06:02 <joo> That wasn't meant to rhyme. I'm just having flashbacks to when I said, "yes, extra cheese, if you please," in Subway.
06:04 <joo> Waldemar, you bisect another one of your dragonflies, bringing their number down to 2, and you also avoid their bites.
06:07 <Vaylon> As successful as defending himself has been, Hawthorn refuses to let his friends suffer. Heedless of the ones chasing him, he runs to Waldemar's side and swings his staff at one of them, aiming for the head.
06:08 <Vaylon> !r 2d6 Hack and Slash
06:08 <PageBot> Vaylon: 5=2+3 Hack and Slash
06:08 <Bruce> Nearly THROTTLING them with your staff.
06:08 <joo> Good idea. Waldemar is looking the worst of all of you, bleeding from several bites.
06:08 <joo> Hahah.
06:08 <joo> Oh dear.
06:09 <Theo> Sparrow goes for one of the bugs after Waldemar, charging at it with dagger and sword raised
06:09 <joo> Well, Hawthorn, you're successful in helping your friends, but your wild swinging of the staff causes some air currents which attract the attention of all the dragonflies in the vicinity, plus one more that was watching from the trees.
06:10 <Theo> !r 2d6 Hack and slash
06:10 <PageBot> Theo: 6=3+3 Hack and slash
06:10 <Bruce> What are Hawthorn and Sparrow looking like health wise?
06:10 <Theo> I've lost 6hp, so I'm at 13 iirc
06:11 <joo> Waldemar has 15/22, Sparrow 15/19, and Hawthorn 19/21, by my count.
06:11 <Vaylon> Mine's right.
06:11 <joo> Did you count your armour, Theo?
06:11 <Theo> No, that's what I missed
06:12 <Bruce> I thought I was at 13 too. I thought I accounted for armor, but maybe I fucked up.
06:13 <joo> You only took 3 damage, then 7 damage, giving you a total of 7 damage taken after armour.
06:13 <joo> Well, Sparrow... you get back the attention of one of the dragonflies, while the remaining five swarm Hawthorn.
06:13 <joo> !r d4 -- damage to Sparrow
06:14 <PageBot> joo: 1 -- damage to Sparrow
06:14 <joo> !r d4+4 -- damage to Hawthorn
06:14 <PageBot> joo: 5=1(+4) -- damage to Hawthorn
06:15 <joo> Your leather armour protects you, Sparrow; but, Hawthorn, even your mail can't turn these bites. The dragonflies make deft attacks, getting under your armour, and even crunching at you through it with their teeth designed to crack insect carapaces.
06:16 <Bruce> "Hold steadfast, and without fear, Hawthorn!" He shouts, before breaking into a reinvigorating giant war-song.
06:16 <joo> (So you lose 4 health, to be clear.0
06:16 <Bruce> !r 2d6+1 Arcane Art (healing Hawthorn)
06:16 <PageBot> Bruce: 10=4+5(+1) Arcane Art (healing Hawthorn)
06:16 <joo> He finally has enough respect for the insects to break out the Giant Songs.
06:16 <Bruce> !r d8 Healing
06:16 <PageBot> Bruce: 1 Healing
06:17 <joo> Everyone had 15 health for a moment, and that was beautiful.
06:17 <Bruce> Damn. That song was so good, it reversed the equivalent of a grazing hit from a dragonfly.
06:17 <joo> Luckily, Waldemar, you're unmolested by dragonflies as your powerful baritone(?) rings out.
06:18 <Theo> As Waldemar starts his song, Sparrow just charges at one of the distracted dragonflies on Hawthorne
06:18 <Bruce> I'm a straight beasting Bass warrior.
06:18 <Theo> !r 2d6+2 Backstab
06:18 <PageBot> Theo: 9=4+3(+2) Backstab
06:18 <joo> A giant dragonfly. If it were a normal songbook, it would only have reversed the effect of a bite by a normal dragonfly, which does nothing.
06:19 <Bruce> Hahahaha.
06:19 <Bruce> It's a giants' songbook, so they just say "dragonfly".
06:19 <Vaylon> Yeah, otherwise it would just be "fly."
06:19 <joo> To speak giant, just adjust all the adverbs so they're one level smaller.
06:19 <Bruce> Hahahaha.
06:19 <Theo> LOL!
06:20 <joo> Er... the adjectives.
06:20 <joo> Choose one, Sparrow.
06:21 <Theo> +1 forward on Hawthorne
06:22 <joo> Very good. Deal your normal damage, too.
06:22 <Theo> !r d8
06:22 <PageBot> Theo: 1
06:22 <Theo> Good god!
06:22 <joo> That's something.
06:22 <Bruce> "giant dragonfly" is proof that adding "fly" at the end cancels out how menacing any combination of fantasy creatures is.
06:22 <joo> Hahahaha.
06:22 <Theo> So many ones!
06:22 <Theo> XD
06:24 <joo> Sparrow, your shortsword, which I assume is what you're using, pierces through one of the dragonflies; but it shows a remarkable resilence, and twists around to start biting at your hand. What do you do?
06:25 <Bruce> Waldemar turns then to Sparrow! "Strike hard and true!" He says, before breaking into song again.
06:25 <Vaylon> As soon as Sparrow scatters the dragonflies swarming him, Hawthorn gives him a quick nod of thanks and moves toward Waldemar, raising his staff in defense.
06:25 <Vaylon> !r 2d6+2 Defend
06:25 <PageBot> Vaylon: 8=1+5(+2) Defend
06:25 <Bruce> I think the dragonflies are trying to murder you, brah.
06:25 <Bruce> Waldemar is chill.
06:25 <joo> Yes, I wouldn't quite say that Sparrow dispersed them.
06:26 <joo> They don't really care about each other when they're swarming.
06:26 <Vaylon> They're dispersed in the sense of that's what's giving me the +1 forward.
06:26 <joo> Oh, I see.
06:26 <joo> Hmm...
06:27 <joo> If you want to get in a position to be able to defend Waldemar, you'll have to Defy Danger somehow.
06:27 <joo> After all, four dragonflies are biting at you.
06:27 <Theo> Dropping his dagger, Sparrow grabs a vial of poison, opening it and pouring it on the hand the dragonfly is chewing on.
06:27 <Vaylon> Right, okay -- I'll just defend myself from them, then.
06:28 <Bruce> Okay, let me roll for the thing I said.
06:28 <Bruce> !r 2d6+1 Arcane Art (extra damage to Sparrow)
06:28 <PageBot> Bruce: 3=1+1(+1) Arcane Art (extra damage to Sparrow)
06:28 <Bruce> Ahh.!
06:28 <joo> Hmm!
06:31 <joo> Okay, Hawthorn, you have 1 hold; Sparrow, the oil of tagit soaks into your hand, and your hand starts to go to sleep; the dragonfly also relaxes and stops moving.
06:31 <joo> That will probably let you kill it, but you'll have to make your attempt decisive, or else it will wake up when you draw your sword from its body.
06:32 <joo> Some excess oil of tagit also runs down your blade, giving it Extra Powers.
06:33 <Theo> Sparrow attempts to kill the sleeping dragonfly
06:33 <joo> How do you do that?
06:33 <Theo> Is that just a standard hack and slash then?
06:33 <Theo> No...I will use backstab again.
06:33 <joo> Waldemar... you sing a bit too passionately, and even the dragonflies hear you.
06:34 <joo> Everyone gets +1d4 forward to damage.
06:34 <joo> K I L L I N G S P R E E!
06:34 <Theo> Sparrow bends down and grabs his dagger, aiming for the sleeping dragonfly
06:34 <Bruce> My bad.
06:34 <Theo> !r 2d6+2 Backstab
06:34 <PageBot> Theo: 9=6+1(+2) Backstab
06:35 <Bruce> How many dragonflies are left, and where they at?
06:35 <joo> Yes, that will work. You can dispose of thr dragonfly in that way - no roll is necessary, in fact; I just wanted to know what state the corpse would be in.
06:35 <joo> One dragonfly is buzzing around Sparrow, and four are being currently held at bay by Hawthorne's staff -- but they're getting ready to attack again.
06:36 <Theo> A whole corpse with a dagger wound to the back of the head
06:36 <joo> Don't forget the shortsword wound to the front!
06:36 <Theo> Yes that too! I thought you meant any new wounds
06:37 <joo> Sparrow and Hawthorne, your respective dragonfly or dragonflies lunge at you, mouths open. What do you do?
06:37 <Bruce> Waldemar, after finishing his song, charges into the flank of the group of dragonflies attacking Hawthorne, axe raised!
06:37 <Theo> Sparrow attacks!
06:37 <joo> They seem unusually vicious after Waldemar's song, too.
06:37 <Vaylon> Hawthorn swings his staff in a wide arc in order to fend off the next attack from the swarming dragonflies. I'll halve their damage.
06:37 <Theo> !r 2d6 Hack and slash
06:37 <PageBot> Theo: 3=2+1 Hack and slash
06:37 <Bruce> Shall I roll Hack and Slash, or just damage?
06:38 <joo> Hmm... you can just roll damage.
06:38 <joo> They're intent on him.
06:38 <Bruce> !r d6 d4 Damage
06:38 <PageBot> Bruce: 6 2 Damage
06:38 <joo> !r d4 -- damage to Sparrow
06:38 <Theo> Is that the same for me then?
06:38 <PageBot> joo: 3 -- damage to Sparrow
06:38 <joo> Oh, wait...
06:38 <joo> !r d4 -- additional damage to Sparrow
06:38 <PageBot> joo: 3 -- additional damage to Sparrow
06:38 <joo> No, since the one you're attacking is also attacking you.
06:39 * Theo nods
06:39 <joo> You lose 5 health.
06:39 <joo> Unlucky.
06:39 * Theo cries
06:40 <Bruce> I'll save you, brah, once I've finished bisecting this thing.
06:40 <Theo> Sparrow, panting, becoming tired and wounded, Sparrow charges again for his dragonfly
06:40 <joo> Yes, indeed, Waldemar, you do bisect one of the dragonflies. The three remaining sink in their teeth...
06:40 <Theo> !r 2d6 Hack and slash
06:40 <PageBot> Theo: 8=4+4 Hack and slash
06:41 <joo> !r d8+2 -- damage to Hawthorn
06:41 <PageBot> joo: 5=3(+2) -- damage to Hawthorn
06:41 <joo> Divide by two, giving 3.
06:42 <Theo> !r d8
06:42 <Vaylon> 1d8 isn't the same thing as 1d4+1d4, but I won't call for you to roll it again.
06:42 <PageBot> Theo: 5
06:42 <joo> ...
06:42 <joo> I don't know what I was thinking.
06:43 <Theo> It is nearly 7am
06:43 <joo> I'll roll it again, on principle.
06:43 <Bruce> Before the two halves of the dragonfly even hit the ground, Waldemar is breaking into song again, his thunderous voice chanting in the giants' tongue, focused on Sparrow!
06:43 <joo> !r d4+d4+2 / 2 -- Corrected Damage to Hawthorn
06:43 <PageBot> joo: 3+6=4(+2) / 2 -- Corrected Damage to Hawthorn
06:44 <joo> Lucky.
06:44 <Bruce> !r 2d6+1 Arcane Art (healing Sparrow)
06:44 <PageBot> Bruce: 8=3+4(+1) Arcane Art (healing Sparrow)
06:44 <joo> That output is a bit misleading.
06:44 <Bruce> !r d8 Healing
06:44 <PageBot> Bruce: 3 Healing
06:45 <joo> So you take 5 damage.
06:46 <Vaylon> Yep. I've already marked down a loss of 4 HP.
06:46 <joo> Sparrow, some of your smaller wounds close!
06:46 <joo> However, Waldemar, what is your choice?
06:46 <Bruce> I have no choice.
06:46 <joo> ...oh, yes.
06:47 <Bruce> Arcane Art gives it to the GM, probably to reflect its Chaos compared to real magic.
06:49 <joo> Okay, Sparrow, you slay your dragonfly (you didn't add your extra damage, but that doesn't matter, while it gets a last bite on you.
06:49 <joo> !r d4+d4 -- damage to Sparrow
06:49 <PageBot> joo: 4+1 -- damage to Sparrow
06:50 <joo> You lost just 1 health in total, after the healing.
06:50 <joo> Wait...
06:50 <Theo> So I'm down to 9 now? Or am I miscounting again?
06:51 <joo> You would be down to 9, but I made another mistake, applying the extra damage when it had been used in the previous attack.
06:51 <joo> Therefore you take 1 less damage than I said, so you have 10 health.
06:51 <Theo> Okay
06:52 <joo> The GM needs to inject his balls with some more caffeine.
06:52 <Theo> Can I have a dragonfly tally please. How many do we have left?
06:52 <joo> Three dragonflies left, all of which were swarming around Hawthorn.
06:53 <joo> However, Waldemar's song had some unexpected consequences, and...
06:53 <joo> ...and they're attack him, now. These dragonflies have short attention spans. You might even suspect that they don't remember more than a few minutes.
06:54 <Vaylon> It's clear they won't leave the party alone and can't be reasoned with -- Hawthorn strikes out at them with his quarterstaff, trying to knock it down with an overhead swing.
06:54 <Vaylon> !r 2d6 Hack and Slash
06:54 <PageBot> Vaylon: 4=2+2 Hack and Slash
06:54 <Bruce> Well, at least we know for sure, now.
06:55 <Theo> With a grunt, Sparrow throws his last dagger at one of the dragonflies
06:55 <Theo> !r 2d6+2 volley
06:55 <PageBot> Theo: 5=1+2(+2) volley
06:56 <joo> i.imgur.com/lN01DzX.jpg
06:57 <Bruce> PageBot's just making sure we get the fat XP for our first session.
06:57 <Bruce> thx bud.
06:57 <joo> I was tempted to say that the dagger hits Hawthorn, but I suppose that would be unkind.
06:58 <Bruce> The dagger flies towards Hawthorn, whose staff swing hits it in the air, sending it towards Waldemar.
06:58 <joo> XD
06:58 <joo> Your last dagger embeds itself into a tree, Sparrow, and the dragonfly that it brushed past turns and flies at you.
06:59 <joo> Waldemar, the flat of your axe knocks a dragonfly out of the air, but it comes back up quickly and angrily, biting at your legs.
06:59 <joo> Neither of you have a chance to defend yourselves.
06:59 <joo> !r d4 -- damage to Sparrow
06:59 <PageBot> joo: 4 -- damage to Sparrow
06:59 <joo> !r d4 -- damage to Waldemar
06:59 <PageBot> joo: 3 -- damage to Waldemar
07:00 <joo> PageBot is a stone cold killer.
07:00 <Bruce> I wasn't the one who failed the roll!
07:00 <joo> Oh!
07:01 <joo> My mistake! Sorry.
07:01 <Bruce> I haven't attacked yet. I was waiting to see what happened with their rolls.
07:01 <joo> That does make more sense.
07:01 * Theo squirts pure caffeine into joo's eyes
07:02 <joo> Hawthorn, your staff misses the dragonfly, and two of them bite at you.
07:02 <joo> !r d4+1 -- damage to Hawthorn
07:02 <PageBot> joo: 5=4(+1) -- damage to Hawthorn
07:02 <joo> The max damage record is maintained.
07:03 <Theo> Sparrow coughs and grits his teeth, charging at his dragonfly again
07:03 <joo> Well Waldemar, you can see that your two companions are in a bad way, both bleeding quite heavily from various w ounds.
07:04 <Theo> !r 2d6 Hack and slash
07:04 <PageBot> Theo: 7=5+2 Hack and slash
07:04 <Bruce> A button prompt appears on my HUD. A - SAVE SPARROW B - SAVE HAWTHORNE and everything goes in slow motion.
07:05 <Theo> Do we still have the d4 roll on damage?
07:05 <Bruce> Nope.
07:05 <joo> Let's see what Waldemar does, first.
07:05 <Theo> I missed that whilst having a fag
07:06 <joo> Give me some second hand smoke, Theo. Maybe that will help.
07:06 * Theo wafts some smoke toward joo
07:06 * joo breathes it in.
07:07 * joo lets it out in an "ahhh" as his pupils dilate.
07:07 <Bruce> "Away!" Waldemar shouts. He charges at the two attacking Hawthorn, roaring and swinging out with his axe.
07:07 <Bruce> Hack and Slash or roll damage?
07:08 <joo> For cinematic effect, I'll allow you to attack two at once, but your damage will be distributed between them.
07:08 <joo> You can just roll your damage.
07:08 <Theo> Okay I am actually working now so my replies may be a bit delayed
07:08 <Bruce> Sick.
07:08 <Bruce> !r d6 Damage
07:08 <PageBot> Bruce: 5 Damage
07:09 <joo> One of them falls to the ground, sliced in half! A second one takes a heavy blow from the axe as it continues through the air, but just escapes with its life!
07:10 <joo> Sparrow, you can roll your damage when you're ready.
07:10 <Theo> !r d8
07:10 <PageBot> Theo: 3
07:11 <joo> You behead a dragonfly, and it carries on flying for a split second before its body also drops.
07:12 <joo> There's now just one heavily wounded dragonfly left, and it hovers unsteadily away from you all.
07:13 <Theo> "Don't let it get away!"
07:13 <Bruce> Waldemar whips out his shortbow!
07:13 <joo> Don't let it Phone A Friend!
07:13 <Theo> Exactly
07:13 <Bruce> "Meet your end, damned creature!" He says, beforing loosing an arrow.
07:13 <joo> b(ef)oring.
07:14 <Bruce> !r 2d6-1 Volley
07:14 <PageBot> Bruce: 9=6+4(-1) Volley
07:14 <Theo> Nice roll!
07:14 <Vaylon> Well-done.
07:14 <joo> Not bad for a -1 roll.
07:15 <Bruce> He awkwardly has to take a second and third shot to get the job done.
07:15 <Bruce> !r d6 Damage
07:15 <PageBot> Bruce: 4 Damage
07:15 <Vaylon> Worth it.
07:16 <joo> Waldemar's third arrow strikes true, and drives the dead dragonfly into a tree, where it sticks, perhaps as a warning to other dragonflies.
07:16 <Bruce> Hahahaha.
07:16 <joo> Now, I think it's time to call this mad session over.
07:16 <Bruce> We need a Beezerker to lead the Bee Reconquista of this land.
07:17 <joo> !missed-rolls
07:17 <PageBot> Missed rolls (estimated): Theo: 3 of 12, Vaylon: 2 of 9, Bruce: 2 of 9. Full list: <http://pastebin.com/ziwgEspB>.
07:17 <Vaylon> Beeconquista.
07:17 <Theo> Sparrow gasps for breath and drops to his knees, sheathing his blades and wiping bug juices from his face
07:17 <Bruce> Eww.
07:17 <Vaylon> Hawthorn lets out a long sigh. "Madness."
07:18 <joo> One last thing: Sparrow, it occurs to you that you've never heard of dragonflies living in the forest before; however, they are well-known to inhabit the stagnant waters of the Haismire.
07:18 <Bruce> The swamp is spreading! It's alive!
07:19 <Vaylon> Oh, god, water.
07:19 <Theo> Well thank you joo. That was very enjoyable!
07:19 <Bruce> Let us End of Session.
07:19 <Vaylon> It was fun to dust off the old rulebooks.
07:20 <Theo> It was fun to be able to play!
07:20 <Vaylon> Thanks, joo, for running the session.
07:20 <joo> Thank you all for playing.
07:20 <joo> Who satisfied their alignment move?
07:20 <Vaylon> I think we got ourselves a couple of interesting characters.
07:21 <Vaylon> Certainly not me.
07:21 <Theo> Is someone grabbing a pastebin of the session so I can re-read it all?
07:21 <Theo> I don't think I did. Lemme check
07:21 <joo> If you feel like Neutral better suits your character, you could change it.
07:21 <Bruce> Yes, a fine session, but I still have much to teach you, my young GM apprentice.
07:22 <joo> But of course your character just might not have had an opportunity to heal someone yet.
07:22 <Theo> No, I didnt
07:22 <joo> No, I don't think Sparrow did, either.
07:22 <Bruce> Well, Hawthorne fulfilled my alignment move.
07:22 <Theo> I couldn't remember what mine was XD
07:23 <joo> Sparrow's is: Neutral: Avoid detection or infiltrate a location.
07:23 <Vaylon> Oh, by avoiding a conflict?
07:24 <Theo> Yeah I found it
07:24 <Bruce> Yeah.
07:24 <joo> I suppose Hawthorn held the situation with Jenkins relatively diplomatically.
07:25 <Vaylon> He's definitely Good, so I won't be changing that for now.
07:25 <joo> I'll have to say that none of you satisfied your alignment, then.
07:25 <joo> Are there any bonds to form or resolve?
07:25 <Theo> None for me
07:26 <Bruce> Hmm... not yet, that I can think of.
07:26 <Vaylon> None for me.
07:26 <joo> Did you learn something new and important about the world?
07:26 <Theo> Dragonflies are spreading!
07:27 <joo> Yes, I think that's fairly important, considering the circumstances. Of course, you also (as players) learned a number of elementary facts about the world.
07:28 <joo> Did you overcome a notable monster or enemy?
07:28 <Vaylon> Not really.
07:28 <joo> That's a bit subjective.
07:28 <Theo> Freaking dragonflies XD
07:28 <joo> I suppose they're not terribly notable, although they did give you a good fite.
07:28 <joo> You did not loot a memorable treasure in this session.
07:28 <Theo> Nah I was joking
07:29 <Theo> Sparrow wants to keep that whole corpse he slew, btw
07:29 <joo> Everyone gets 1 session XP, Waldemar and Sparrow get 2 failure XP each, and Hawthorn gets 3 failure XP, leaving you with 3/8, 3/8 and 4/8 XP respectively.
07:30 <Vaylon> Sparrow missed 3 rolls, not me.
07:30 <joo> Er...
07:30 <Theo> I was about to say that XD
07:31 <joo> Yes. Correction: Waldemar and Hawthorn have 3/8 XP each, and Sparrow has 4/8.
Insect Repellant
9 May 2015
23:48 <Bruce> Here's the character I'm playing: pastebin.com/zj6fihwJ
23:52 <Theo> This is awkward to do on my phone >_<
23:52 <Vaylon> Hmm, well... and you can't voice chat, can you?
23:53 <joo> What is it that makes it awkward?
23:55 <Theo> I probably could actually
23:55 <Theo> Switching windows is a pain. It's just whilst I make my character
23:57 <joo> I see. Well, I could probably voice chat, too, if that makes it easier (although I'm not sure exactly how it would).
23:57 <Vaylon> It would cut down on window-switching.
23:57 <joo> I might suggest getting a pen and paper!
23:58 <Vaylon> The laboriousness of typing out the kinds of longer messages we usually use when playing Dungeon World also comes to mind.
23:58 <Vaylon> Laborious on a phone, I should note.
--- Day changed Sun May 10 2015
00:00 <Vaylon> Plus, I think voice chat is closer to the spirit of the games on which Dungeon World was modelled (and is itself likely played, for the most part): in-person, sitting around a table.
00:01 <Theo> I have pen and paper now
00:02 <Vaylon> I'd put my vote in for playing via voice chat.
00:02 <Bruce> Isn't Theo at work?!
00:02 <Theo> Vaylon, what class have you picked?
00:02 <Theo> I am
00:02 <Vaylon> I haven't picked anything yet.
00:03 <joo> I can see the advantages of both ways of playing. However, if all else agree for voice chat, I can do it that way!
00:04 <Bruce> It doesn't seem ideal to play over voice if she's at work, but I'm not otherwise opposed to it.
00:04 <joo> That does mean that the game will be interrupted whenever someone has to go AFK.
00:04 <Vaylon> I'm sure we'll find some other way to entertain each other in the meantime.
00:05 <Vaylon> And that isn't necessarily true; in some cases, we might still be able to keep going if someone is going AFK for only a brief period.
00:06 <joo> Perhaps.
00:09 <Theo> Once my phone had charged some more, I can join a voice call
00:10 <Theo> Once I get home, I can put my character sheet on pastebin. I'm normally fine typing long messages on my phone
00:15 <Theo> If I'd have know, I'd have done this at home XD I have my character roughly drawn up
00:19 <Bruce> '
00:19 <Bruce> Well, what's the Plan, joo?
00:20 <joo> When Theo's phone is charged, we can voice chat! Until then, let us finalise the characters and such by text.
00:23 <joo> I just wrote "worm bow" as a typo for "worn bow".
00:23 <joo> I think that should be made Canon.
00:23 * Theo pictures a bow covered in skinned worms and shudders
00:24 <Theo> Okay. I have a human theif named Sparrow
00:26 <joo> Very good. What is his look, alignment, statistics, chosen poison, and starting gear?
00:26 <joo> ..or her.
00:27 <joo> Something about the name "Sparrow" seemed male to me. I don't know why.
00:27 <Vaylon> The name's Captain Jack Sparrow.
00:27 <Vaylon> That's probably why.
00:27 <joo> Perhaps.
00:31 <Vaylon> Very well.
00:31 <Vaylon> I will be playing Hawthorn the Cleric.
00:35 <Theo> pastebin.com/5zDTmABH
00:35 <joo> Now I have non-sentient objects for 2/3 characters to turn into when cursed. Waldemar will be the wildcard.
00:37 <Vaylon> pastebin.com/Rpiz8wEK
00:42 <Bruce> Is voice chat Theo's Preference for playing too, then?
00:43 <Theo> I don't mind either way
00:43 <joo> It seems the vote goes slightly favour of doing it, then.
00:44 <Vaylon> I've updated mine with a bit of lame background.
00:44 <Theo> I have a camera to watch my guy, so unless he has a seizure I'm just sat here all night until 7
00:44 <Vaylon> Deity's name is not final.
00:46 <joo> You're all Neutral Humans. I bet you're all white, too.
00:46 <joo> Oh, wait...
00:46 <joo> One of you is not neutral.
00:46 <Theo> Actually my sparrow is olive skinned. You just can't see it ^_^
00:47 <joo> Because he's so dirty?
00:47 <Theo> Okay. Phone is charged
00:47 <Bruce> joo: I'd slightly prefer to stay in Text, but I guess we may as well see how it goes.
00:47 <joo> Hmm.
00:47 <joo> Well, perhaps Vaylon feels more strongly about it, so let's see.
00:48 <Theo> I'm fine now. I found my notebook so can refer to that
00:48 <Theo> I was just concerned about the flicking for me
00:48 <Vaylon> Text, then.
00:49 <joo> Very well!
00:49 <Vaylon> I was just worried about Theo having to type a lot or something.
00:49 <Theo> I'm better at typing on my phone than my PC
00:49 * Theo blushes
00:49 <Vaylon> ಠ_ಠ
00:49 <Bruce> That ain't natural.
00:50 <joo> Okay, Theo, note that in addition to the gear you've put down there, Sparrow starts with 3 uses of Oil of Tagit, 10 coins, and 5 uses of dungeon rations.
00:50 <joo> He's using 5 out of 10 load.
00:51 <joo> Theo, is there a particular place that Sparrow grew up in? And what is he doing now?
00:51 <Theo> Okay. I've written that down
00:52 <Theo> Well what is the setting of this? LotR type fantasy?
00:53 <joo> Hmm... fantasy, yes; probably close to LotR, but not exactly the same.
00:54 <joo> It is also going to be "gritty" and have "not too much magic."
00:54 <Bruce> Hahahaha.
00:54 <Theo> He grew up in a large town. A street rat that got by on stealing food. He was pulled in by the local "Guild of Thieves" and trained up, becoming quite infamous among his peers.
00:54 <Bruce> Vaylon's character: okay.jpeg
00:54 <joo> Hahaha.
00:55 <Vaylon> What is this "Guild of Thieves" you speak of?
00:55 <Vaylon> Never heard of it.
00:55 <joo> It will have divine magic, obviously, but perhaps not much. Maybe it will resemble the Middle Ages.
00:55 <Theo> That's the point
00:55 <joo> Do they have a sign on the door saying "Guild of Thieves"?
00:55 <Theo> XD
00:56 <Theo> I couldn't think of the right phrase XD
00:56 <Vaylon> No, not anymore; people kept stealing it.
00:56 <Theo> I know what I mean, like...gang or whatever
00:56 <Bruce> It will resemble the Middle Ages, with some Renaissance forcibly inserted by me.
00:56 <joo> Hahaha.
00:57 <Theo> XD
00:57 <Theo> Anyway, he's currently leant against the outside of a tavern wall with a tankard of ale
00:58 <joo> Waldemar and Hawthorn, how did you come to be in the vicinity of this "large town
00:58 <joo> "?
00:58 <joo> And what is the land surrounding the town like? Is it near any body of water? Does it have a river running through it? What kind of industries is it best known for?
00:59 <joo> And what is the town's name?
01:00 <Theo> The town is situated with a river running through it. It's famous for its ales, leatherworking and horses
01:01 <joo> Hmm. I see. And where do they get the hide to make the leather from? Not the horses, I hope.
01:02 <Theo> To the west of the town is a dense forest with an assortment of game animals, deer and such. To the north is a farmland and abetoir
01:02 <Theo> I was getting there! XD
01:03 <joo> Very good.
01:03 <Vaylon> All right -- Hawthorn came to rest at the end of a day's journey in this town, not yet having any particular destination in mind. It's in this town that he hears some rumors about the remains of a shrine out in the forest.
01:04 <Vaylon> Maybe Waldemar knows what they might be.
01:04 <joo> I approve of Hawthorn's deity.
01:04 <Bruce> Is this a Town, or a City?
01:05 <joo> Are you asking what its mechanical tag is?
01:05 <Bruce> No, I'm asking what it's better described as.
01:05 <joo> If it's well known for its ale, it probably isn't a city.
01:05 <Theo> It's a town
01:06 <Theo> Named Haisford
01:07 <Theo> The forest is known as Arlingson's Forest
01:07 <Theo> The river is the River Hais
01:08 <joo> Where does the river run to in each direction?
01:08 <Bruce> Waldemar isn't from this place, then. He crossed paths with Hawthorn in a different city, and was fascinated by his story -- so he insisted on following him, for a time.
01:09 <Bruce> Little did he know, that this decision would change his life forever.............
01:09 <joo> You Won't Believe What Happened Next.
01:09 <Vaylon> Haha!
01:10 <Theo> From West, through the forest
01:10 <Bruce> Waldemar comes from a port city far upriver.
01:11 <Vaylon> So Waldemar is following Hawthorn around because Hawthorn told him his story, that he has to bring something back to the Order of Fire?
01:11 <joo> A port city upriver?!
01:11 <joo> Please describe the geography of this, because it seems interesting.
01:11 <Vaylon> Why, it's on a mountain lake.
01:11 <Bruce> I don't know how rivers work.
01:12 <joo> Is he going to plunder this ancient sacred shrine? I didn't hear about this before.
01:13 <Vaylon> Maybe we don't know who this shrine was built for.
01:13 <Bruce> Sure, yes -- there's a large inland sea high up in the mountains, where many independent cities have sprung up all around it.
01:13 <joo> Oh god.
01:13 <Theo> XD
01:13 <joo> Is it in the basin of a volcano?
01:14 <Bruce> That would be a fat volcano, m.
01:14 <Vaylon> A caldera, you might say.
01:14 <Bruce> m8*
01:14 <Bruce> It's definitely not called Caldera.
01:14 <joo> Hahaha.
01:14 <joo> I can't imagine how else you'd get an inland sea in mountains. Perhaps it's bordered by a lot of mountains, or something, then.
01:15 <Bruce> Yes, it's not directly on a mountain.
01:15 <Bruce> It's just, you know.... hella high. and there are mountains around. lol
01:15 <joo> Hahahaha.
01:15 <joo> Okay, well, this is certainly interesting.
01:15 <Bruce> It looks like this, but hella bigger.
01:15 <Bruce> hdontap.com/images/uploads/gallery_images/104/riva3.jpeg
01:16 <Theo> Pretty!
01:16 <joo> So the river flows down from this... inland sea in the mountains, and through the Arlingson's Forest, through Haisford, and then...
01:17 <Bruce> After that, only God knows.
01:17 <joo> Only Prometheus knows.
01:17 <joo> It river is only a relatively small one compared to this land's many rivers, and it goes out into a hostile swamp that hasn't been much explored.
01:17 <Theo> Meanders through the town and exits south, leading toward the sea (which is many miles away)
01:17 <joo> Oh dear.
01:18 <joo> Okay, but there's a swamp somewhere.
01:18 <Theo> That's better than my idea joo. We'll go for that!
01:18 <Bruce> Can my short sword be changed to a mechanically identical but much cooler Axe?
01:18 * Bruce secretly plans on making it into a Lute-Axe later.
01:19 <joo> Hmm... yes, certainly!
01:19 <joo> The standard "axe" does indeed have the same tags.
01:21 <joo> The waterways of this land are famously illogical and difficult to navigate, leading it also to gain a reputation for skilled rivermen.
01:21 <Bruce> The port city Waldemar is from is called "Blackstone", and it's filled with Fantasy Germans.
01:22 <joo> Heh.
01:25 <joo> The region of swampland to the south is generally called the Haismire.
01:25 <Vaylon> Prometheus is just a placeholder. I'm not going to be using the god's name.
01:25 <joo> How pious.
01:28 <joo> Okay, Hawthorn, you end up staying on the same that Sparrow is leaning against, and presumably Waldemar comes with you.
01:28 <joo> ...the same tavern.
01:28 <joo> This tavern is called The Dragonfly.
01:28 <Bruce> On the tavern, huh? We're so poor we could only afford to sleep on the roof.
01:28 <joo> Hahah.
01:28 <joo> No, those are the most expensive rooms!
01:29 <Theo> Sparrow glances at the brothel next door, wondering if he should pay a visit, then shakes his head and takes a deep drink from his tankard
01:30 <joo> The innkeeper, a fat, bald man greets you, Hawthorn and Waldemar, despite how busy the tavern is at this time of day, and personally welcomes you to town. He introduces himself as Hemmings, and gives you both drinks on the house if you promise to stay here.
01:32 <Vaylon> Hawthorn, whose name some people shorten to Hal, arches a brow at Hemmings and then glances at Waldemar. "Surely you mean just him. He's the entertainer."
01:36 <joo> Hemmings leans over the bar and peers closer at Hawthorne. "You a musician? I tell you what, then: you put on a good show for us tonight, and we'll put you up for free."
01:36 <joo> ...I mean, he peers closer at Waldemar.
01:39 <joo> Sparrow, having presumably lived here for a long time, you must have heard of this rumoured shrine in the forest. What do you know about it?
01:40 <joo> Hmm... you can all roll 2d6 to decide how many coins you've started with in addition to any standard starting coins.
01:42 <Theo> I know the shrine is an abandoned place once dedicated to the forest goddess. It's rumoured to be a cursed place, where no green grows and haunted by the souls of those that ventured too close with no wards.
01:42 <Theo> !r 2d6
01:42 <PageBot> Theo: 8=4+4
01:42 <Vaylon> !r 2d6
01:42 <PageBot> Vaylon: 7=3+4
01:43 <Bruce> Waldemar clears his throat, glancing between Hemmings and Hawthorn. "Well, yes, though I've never sung for... this kind of audience, exactly."
01:43 <Bruce> !r 2d6
01:43 <PageBot> Bruce: 10=5+5
01:43 * Bruce has troll grin on face.
01:43 <joo> How rude.
01:44 <joo> A week's stay at this inn is 30-Charisma coins, but...
01:44 <joo> If you just stay for one day, it's (30-Charisma)/7, rounded up.
01:45 <joo> So in Hawthorne's case, that's 3 coins.
01:46 <Theo> Sparrow has his own place. He lives in the attic of the tanner's shop
01:47 <Bruce> Man, it's probably got pee everywhere.
01:47 <joo> Hemmings waves his hand. "Oh, don't worry; we get all kinds of odd folk coming through here down the river. We don't mind hearing somethign new."
01:47 <joo> Hahah.
01:47 <joo> Yes. In fact, there's a barrel outside the tanner's shop which invites passers-by to piss into it.
01:48 <joo> Sparrow gets a free bed in the attic since it's a Heavy User of the barrel.
01:48 <joo> *he's a
01:48 <Bruce> Hahaha.
01:48 <Theo> LOL!
01:49 <Theo> He just whips it out and aims from his window
01:49 <joo> That's how he was so good at throwing knives from an early age.
01:49 <joo> Hawthorne, do you accept this offer of a room? And Waldemar, will you sing tonight?
01:50 <Vaylon> Yes, okay, sure.
01:50 <Bruce> Waldemar will sing, but he's savvy enough to suspect that some ogres will attack the inn or something before he gets a chance.
01:53 <Theo> Sparrow heads inside the tavern and perches on a stool by the bar. He places his tankard silently on the bar and nods at the barmaid, tugging his hood further over his eyes as he glances at the two strangers.
01:53 <joo> Hemmings beams. "Lovely jubbly!" He rummages in a pocket. "Now, here are your keys. Come and go any time you like; we're open all night!" He pauses, and leans forward on his elbows. "And if you don't mind me asking, what are you doing here in town? I just like to hear everyone's story, you know."
01:54 <Vaylon> "I've heard of a shrine in the forest," Hawthorn says simply, "and I'm looking for someone who can lead me to it so that I might study it."
01:55 <joo> The barmaid blushes, and curtsies back to you, Sparrow. You also notice two shady-looking men, who you know to be unsavoury persons, edging closer to Waldemar and Hawthorne, listening with interest to their conversation with the barman.
01:58 <joo> One of them is tall and silent and olive-skinned like yourself, and one is older and balding and wears a shabby suit. The latter man waltzes up. "Why hello there, Sir, and it is a pleasure to make your acquaintence. Jenkins is the name. I couldn't help but overhear you were a-looking for a guide to the old ruins."
02:00 <Bruce> "I hail from Blackstone, where I ply my trade as a singer -- but my highest ambition is to write for the theatre! I left the safety of the city to find inspiration." He says to Hemmings.
02:01 <Bruce> Waldemar is content to ramble on about his life to strangers for as long as they'll listen.
02:01 <Theo> Shooting a glance at the two men, Sparrow fingers the hilt of his dagger. Standing, he takes his tankard and walks past Hawthorne, bumping into him lightly. Getting close, he whispers "Don't." trying not to get noticed by Jenkins.
02:01 <joo> Hemmings nods vigorously several times. "I knew that was a Blackstone accent. I can tell every time. Why, we'd love to hear you singing, then!"
02:02 <Theo> (Would you like me to roll for that, joo?)
02:02 <joo> Hmm...
02:02 <joo> No, I think you can pull that off easily enough in this crowded tavern.
02:02 <Theo> Okay
02:04 <Theo> Continuing walking past, Sparrow mutters an apology to Hawthorne, loud enough to be heard and sits at a nearby table.
02:05 <joo> Jenkins is looking at you expectantly, revealing several false teeth in an eager smile, Hawthorn; but you also heard the young man's warning. What do you do?
02:06 <Bruce> Even your teeth are liars! Begone!
02:06 <Vaylon> Hahah.
02:06 <joo> Hahaha.
02:06 <joo> I accept that this is a cliché.
02:06 <Theo> XD
02:08 <Vaylon> Hawthorn looks the man over and says, "Good day; I am called Hawthorn, but many people call me Hal. I am indeed looking for the ruins, but first I wish to rest and meditate on what I've learned today. I look to the Firebringer for guidance."
02:09 <Bruce> Hawthorn's church is only interested i
02:09 <Bruce> n knowledge because books work well as fuel.
02:09 <Bruce> ...
02:09 <joo> Jenkins narrow his eyes at you, showing only a moment's uncertainty. "Very well, sir! We'll find you later and ask you about this again." He raises a stained hat from his head and walks away into the crowd, his companion following him.
02:10 <Vaylon> This proving the old maxim's truth: knowledge is power.
02:10 <joo> Hah.
02:10 <Vaylon> *Thus
02:10 <Bruce> Stained hat? I know what game they were playing.
02:10 <joo> Knowledge are calories.
02:10 <joo> Hahah, what?
02:10 <Theo> XD
02:11 <Bruce> Frosty the Snowman. look it up on the urban bro.
02:12 <joo> As it happens, the only two free seats in the tavern are at the table where Sparrow is sitting. What a coincidence.
02:12 <Bruce> That's one of life's little miracles, my friend.
02:13 <Vaylon> Damn it, I left an opening for god to just say, "Yeah, go with Sparrow."
02:14 <joo> I didn't know you were invoking your move right at that moment.
02:14 <Vaylon> I'm not.
02:14 <Vaylon> But later I will be.
02:14 <joo> Anyway, how should I know that Sparrow doesn't intend to lead you astray?
02:14 <Vaylon> ಠ_ಠ
02:15 * Theo cackles
02:16 <Vaylon> Hawthorn takes his seat at Sparrow's table. "Good evening, sir. Might you perhaps have something more to say to me?"
02:19 <Theo> Sparrow leans forward, his voice barely a whisper, "You go with them, ye'll end up bound and naked in the woods with not a thing to yer name." he tell Hal, glancing the direction the two med had gone, "Be careful who ye trust. Not all follow the God's Path."
02:20 <Theo> *tells *men
02:20 <joo> This is what happens to Hawthorn and Waldemar if they go with Jenkins: www.youtube.com/watch?v=iRXw4ZstFPA
02:21 <Theo> XD
02:22 <Theo> That's kinda what I pictured
02:22 <Bruce> Waldemar turns and follows Hawthorn once he's got his drink, sitting his arse down at that table, too. "Hail." He says, looking between the two of them. "...did I miss something?"
02:25 <Theo> Sparrow nods a greeting to Waldemar.
02:25 <Vaylon> Hawthorn nods distractedly to Waldemar, still looking at the hooded man. "It's a journey that not many are willing or able to afford," he says, "but I willingly pay the price."
02:25 <Vaylon> "I am Hawthorn. And you are?"
02:30 <Theo> "The name I give ye is Sparrow. Only ones that know my real one are my nearest." Sparrow says, leaning back, "A ranger by trade. I know that forest inside out. I know the place ye seek, too. Now..." He leans forward again, "I'll take ye, for a price o'course."
02:31 <Theo> "Though why ye'd wanna go is beyond me." he adds as an afterthought.
02:33 <Vaylon> Hawthorn glances at Waldemar.
02:34 <Vaylon> You're the bard. Sweet-talk him down.
02:41 <joo> Are you present, Bruce?
02:41 <Bruce> Yes, sorry, I'm typing.
02:43 <Bruce> Waldemar strokes his moustache tenderly, looking over Sparrow. "Hal and I are not unaccustomed to danger. Venture with us into the ruins, and you can have your pick of what we find there."
02:47 <Theo> Sparrow leans back, his hood shifting to reveal his eyes, one brow raised in disbelief, "I'll need to see some proof before I agree to this." he responds bluntly, "The shrine's a dangerous place. I ain't about to put my life at risk. Tell ye what. Prove to me ye can handle it in the journey there, I'll take yer offer and go in with ye. Don't, ye give me the currency."
02:48 <joo> It looks like you rolled a 7-9 on this Parley.
02:50 <Theo> XD
02:53 <Vaylon> Hawthorn nods. "Then you'll meet us here in the morning?"
02:53 <Bruce> Waldemar takes a deep sip of this nasty ale, and then nods. "Proof of our valor should be no trouble! What of you, Hal?"
02:53 <Bruce> Damm.
02:53 <Vaylon> Just add mine after yours.
02:53 <Bruce> Yes.
02:53 <Vaylon> Pretend I'm agreeing with Waldemar!
02:54 <Bruce> Waldemar has to do that all the time.
02:54 <joo> Hahah.
02:56 <Theo> Sparrow nods at them both, "Be ready. Stay safe. Avoid Jenkins and his cronies." he tells them, "Ye need me, Hemmings knows where to find me. I'll be here at dawn."
02:56 <Bruce> Waldemar presses the Wait key and drags it all the way to 24 hours, forgetting he has to sing.
02:57 <joo> When he wakes up, he's outside with all of his belongings in a pile around him.
02:57 <Bruce> Hahaha.
02:59 <Vaylon> Haha.
02:59 <Bruce> After they've agreed on all this, Waldemar downs the rest of his drink and prepares his throat to sing some hardcore Blackstone underground tavern music.
02:59 <Vaylon> Hahaha.
02:59 <joo> Your songbook is "in the giants' tongue," Waldemar. What does that sound like? And what kind of song do you sing tonight, in the giants' tongue or otherwise?
03:00 <joo> Oh my.
03:00 <Theo> Sparrow shakes his head as the singing starts, making his way to the brothel.
03:00 <joo> Hahah.
03:00 <Bruce> Those are his spell-songs. This place isn't ready for those.
03:01 <joo> The brothel here is run by a strange pale man with a rather fabulous hat.
03:01 <Theo> Sounds good!
03:01 <Bruce> Is it stained?
03:02 <joo> No. He's a professional.
03:02 <Vaylon> Hawthorn is happy to watch Waldemar warble.
03:02 <joo> Hahaha. That's racist.
03:02 <Vaylon> Yes; if anything, Sparrow should be the one warbling.
03:02 <Theo> Sparrow's favourite girl is a buxom redhead named Shiela
03:02 <joo> He'll be doing some warbling tonight, I'm sure.
03:07 <joo> Waldemar's singing is well received, even if most of people there don't understand what the words mean.
03:07 <Bruce> They can only make out something about popping bottles.
03:07 <joo> And many bottles are indeed popped.
03:07 <joo> In the morning...
03:09 <joo> Well, does anyone have anything else to do in town either that night or in the morning? Haisford has a modest selection of shops, selling all the usual <http://book.dwgazetteer.com/equipment.html>.
03:10 <Bruce> Waldemar doesn't need anything in this filthy ass-town.
03:12 <Theo> Sparrow doesn't need anything
03:13 <Theo> Sparrow waits outside the tavern, leaning against the wall and picking his teeth with one of his throwing daggers.
03:13 <Vaylon> Hmm.
03:13 <joo> You'll get bleeding gums like that!
03:14 <Vaylon> I require more resources before I can purchase equipment.
03:14 <joo> You have enough to by 4 months' prayers for the departed!
03:14 <Vaylon> However, in the morning, Hawthorn does commune with his deity.
03:15 <joo> You could cover all members of your party, pre-emptively, plus one extra.
03:17 <Vaylon> Haha.
03:17 <Vaylon> I'll do that after they depart.
03:18 <joo> What spells do you prepare?
03:18 <Vaylon> Now, I've chosen the "Petition: Offering" -- how exactly is that going to work?
03:19 <Vaylon> Detect Magic and Detect Alignment.
03:19 <joo> As far as I interpreted it, you can use "Divine Guidance", getting "some useful knowledge or boon related to your deity’s domain," when you "petition your deity according to the precept of your religion," which in this case I'd take to mean sacrificing something to fire.
03:19 <joo> Of course, you also have the Guidance rote, which you don't need to do anything special fore.
03:20 <joo> -e
03:20 <Vaylon> Hmm, true.
03:24 <joo> Very well, you feel the warmth of your deity's slight regard, and you feel you have prepared the magic of Detect Magic and Detect Alignment.
03:26 <Vaylon> I meant to note that I wrote a bond with Waldemar before we embarked on this epic journey to gather the party together.
03:26 <joo> Ah, yes. I was going to ask about that.
03:26 <Vaylon> "Waldemar is a good person; I trust him implicitly."
03:26 <Theo> I have no bonds yet
03:26 <joo> If anyone has any bonds they wish to write, even if they're about events that have happened in this session, you can write them now.
03:28 <Bruce> I'll write "I am writing a ballad about the adventures of Hawthorn."
03:28 <joo> Oh my. Very good.
03:29 <Vaylon> Nice!
03:30 <Vaylon> As long as it accurately records my adventures.
03:30 <joo> Oh, for sure, bro.
03:30 <Vaylon> Maybe I should have picked lawful.
03:30 <joo> Sparrow, you do in fact know the way to the shrine. Have you actually been there before?
03:31 <Vaylon> Hmm.
03:31 <Vaylon> Is there a road to the shrine?
03:31 <Theo> He hasn't been into the shrine, but he knows the area it is.
03:31 <Vaylon> Or trail?
03:31 <Theo> The road is over grown after years of disuse
03:31 <joo> There is or was a trail through the forest leading towards the shrine.
03:32 <joo> It turns south off the westward course of the Hais, through Arlington's Forest.
03:34 <joo> Hmm, and the best way to get there is...
03:35 <joo> Well, you could naturally save some time by cutting through the forest to the south-west, but who know what you'd find there where there isn't even the remains of a trail.
03:35 <joo> I suppose you might even not save time.
03:36 <Theo> Sparrow continues to wait for the pair to emerge
03:36 <Vaylon> Well, I guess that's up for Sparrow to decide.
03:36 <joo> There's also a fair path along the bank of the river, and of course you could hire a boat to row upriver to the place where the path leads off.
03:36 <Vaylon> After communing with his deity, Hawthorn emerges from the inn wearing his robes, his mail over them.
03:38 <Bruce> His mail is over his robes?
03:38 <joo> What a daring fashion statement.
03:38 <joo> It is an overcast morning, and the air is crisp and cool; a few people are going about their business, and there's a knot of men gathered at the corner of a building with boarded-up windows, who have been there since before you rose, Sparrow.
03:38 <Vaylon> Hmm.
03:39 <Vaylon> Well, all right, perhaps his mail is under his robes, then.
03:39 <Bruce> Waldemar struts out beside Hawthorn. He wears a heavy traveling cloak over his leather armor, and carries a few bags full of his possessions on his belt.
03:39 <Bruce> Hawthorn should get a single pauldron to wear over his robes.
03:40 <Vaylon> Hawthorn says to Waldemar, "The Firebringer encourages us to seek answers ourselves; in the process of seeking knowledge that is known, we may discover something new."
03:41 <Vaylon> Hawthorn nods to Sparrow. "We're ready to depart."
03:41 <joo> Jenkins, his silent companion from earlier, and another man between the two in age detach from this group and walk towards you as you exit the inn, Hawthorn. "G'morning, Hal! A fine morning, innit?"
03:42 <Bruce> Waldemar nods at Hawthorn. He later uses this line verbatim in one of his plays and is hailed as a genius.
03:42 <Vaylon> Hawthorn begins to murmur a prayer.
03:42 <joo> His eyes dart to Sparrow and then back. Before you have a chance to reply, he says, "Have you thought more about our offer?" He leans in closer to you. "I fear that others might have tried to take advantage of you. I can guarantee that I'm the only man who can get you there safely."
03:42 <Theo> Sparrow pushes himself away from the building, slipping his dagger back into place, "We can go three ways. Trail, thicket or river." he tells Hal and Waldemar, sparing no glance at Jenkins
03:43 <Vaylon> !r 2d6+2 Cast a Spell (Detect Alignment: Evil)
03:43 <PageBot> Vaylon: 8=5+1(+2) Cast a Spell (Detect Alignment: Evil)
03:43 <joo> Wo~o~o~o~ooo
03:44 <Vaylon> Hawthorn's eyes are able to detect evil. What here is evil?
03:44 <joo> Hmm... well, Sparrow has "Flexible Morals," which might mean that he's able to, for whatever reason, pretend to be evil; but I don't suppose he'd actually want to do that, so it's a moot point.
03:45 <Vaylon> Good thing he isn't evil, anyway.
03:45 <Theo> No, I don't want to pretend to be evil XD
03:46 <Bruce> Waldemar looks this Jenkins guy over. "Our choice is made, sir, though your offer is appreciated."
03:47 <joo> Hawthorn, suddenly the face of Jekins, and those of his two companions, appear to be glowing like coals, but their features turn dark and menacing, betraying, you feel, the nature of their hearts.
03:47 <Bruce> Time to burn them at the stake.
03:47 <joo> There is also a faint diabolical glow issuing from most of the men in the group beyond.
03:48 <Bruce> Hawthorn didn't make a choice, did he?
03:48 <joo> About who to go with? No, he hasn't yet.
03:48 <joo> Although it appears you've spoken for him, anyway.
03:48 <Bruce> No, he got a 7-9.
03:48 <joo> Oh!
03:49 <Vaylon> I'll give up the spell for now.
03:50 <Bruce> I don't like all this concentrated Evil. Let's find out what these arseholes are doing.
03:51 <Vaylon> Hawthorn starts to speak, but he nods at Waldemar's words and adds in a faint voice, "Good day, sir." Turning to Sparrow, he says, "The trail would be safest, let us take that."
03:52 <Bruce> Or..... will we?.....
03:52 <joo> "You're making a mistake, my friend," Jenkins says softly. "Don't say I didn't warn you."
03:53 <Theo> Sparrow nods at Hawthorn, slinging a small pack over his shoulder, "I shall lead you to the trail then." he says, turning to smirk at Jenkins. He leads the way off, heading toward the forest.
03:54 <Vaylon> As soon as they're out of earshot, Hawthorn puts a hand on Sparrow's shoulder."
03:54 <Vaylon> *shoulder.
03:54 <Bruce> Waldemar turns and follows his companions, after one last glance at Jenkins.
03:54 <Vaylon> "I've changed my mind," he says with a small smile. "Perhaps the river would be better."
03:57 <Bruce> "A cunning trick!" Waldemar says as he catches up. "I mislike that fellow. What might he have planned?"
03:57 <Vaylon> "Not many people are aware of this, tricksters, thieves, and fools seek guidance from the Firebringer. He is not merely a god of knowledge."
03:57 <Vaylon> "I don't know," he says to Waldemar, "but there is evil in them. I saw it."
03:58 <joo> "Fools seek guidance from the Firebringer" - Hawthorne
03:58 <Vaylon> LOL
03:58 <Theo> Sparrow nods at Hawthorn, a short grin on his face, "I was hoping ye wouldn't be idiotic enough to announce our intended way. I don't fancy fighting him today." he says quietly, changing direction and heading toward the river once out of sight.
03:58 <Vaylon> joo, how's your career at the Daily Mail going?
04:00 <joo> I changed to The Sun after they said they'd let me design the front page for election day: pbs.twimg.com/media/CEWgltVWMAAXsIc.jpg
04:00 <Vaylon> Pfft, hahaha.
04:01 <Vaylon> "What can you tell me about that man, Sparrow?"
04:04 <Theo> "He's a scoundrel. Violent as they come and wouldn't think twice about doing it. Even to a holy man like yeself. "
04:05 <Vaylon> Hawthorn frowns, but he says nothing else as they walk along.
04:06 <Bruce> Onward to the shrine, then!
04:06 <Theo> "I wasn't kidding when I said ye'd be strung up and naked if ye went with him."
04:07 <Theo> Sparrow hops into a rowboat on reaching the river, throwing off his pack and getting ready to take the oars, "In ye get then."
04:07 <joo> Stealing a boat? Good idea.
04:09 <joo> Perhaps Sparrow knows somebody who owns the boat, who will just let him borrow it, or even owns his own boat.
04:09 <Bruce> Be careful. The water is joo's natural element as a GM.
04:09 <Vaylon> We've all got elements, apparently.
04:09 <Theo> Stealing. Totally stealing
04:09 <Theo> Aah XD
04:10 <joo> You'll have to roll +INT to work out how to use the boat's controls.
04:10 <joo> (joke)
04:10 <Vaylon> Hawthorn uneasily gets into the boat.
04:10 <Theo> LOL!
04:11 <joo> Hawthorn, the boat rocks from side to side as you step in.
04:11 <Bruce> Waldemar sits down as well, trying not to capsize the thing.
04:11 <Vaylon> "I hope," says Hawthorn, laying his staff in his lap, gripping the edges of the boat, "that both of you know how to swim."
04:11 <Theo> "Quickly now." Sparrow says quietly, his eyes darting to the dock house every so often.
04:12 <Theo> Quickly, Sparrow unties the boat and pushes off, grabbing the oars and starting to row, relaxing as he gets further away.
04:12 <joo> This boat has two sets of oars, so two of you will be able to row at once. You can see the river meandering away to the West for a while between farmlands, before the forest casts its shadow over the water.
04:13 <Vaylon> I'll let Waldemar handle that because he's a big strong beast of a man.
04:13 <Bruce> Waldemar, with his powerful Constitution, will row.
04:13 <Vaylon> www.youtube.com/watch?v=lNDe0kEKrqY
04:14 <Theo> "Give a man a hand Wald?" Sparrow asks, huffing a little as he rows.
04:15 <joo> The eastern outskirts of Arlington's Forest are mostly tall, thin silver beeches that easily let the sunlight filter through their leaves, casting a green light on the water.
04:15 <Bruce> (Waldemar takes over Sparrow's oars by using his teeth and feet to row.)
04:16 <Vaylon> Haha.
04:16 <joo> As your boat slides upriver, against the current, the trees move closer to the bank, their barks become thicker, and you can see some tall oaks within the forest, and willows leaning out over the river and dipping their leaves.
04:17 <Bruce> If there's ever a session where Waldemar is kidnapped and everyone's looking for him, it'll be named......................................................... Where's Wald
04:17 <joo> At this time of day, there is constant birdsong, and a slight chirping of insects.
04:17 <joo> Heh.
04:18 <Theo> "We're getting closer." Sparrow says pleasantly, listening to the birds
04:22 <joo> At length, you come to a turn in the river, skirting around a large gnarled black oak jutting out from a pile of stones, and you see a gap in the trees, on the other side of which is a tall monolith, once standing erect but now cracked in two and bending over.
04:22 <joo> The stone has been overtaken by vines, and its surface eroded so that the writing that once was on it is impossible to read.
04:23 <joo> The bank here is shallow, allowing you to pull your boat up onto the damp bed of leaves, if you so wished.
04:23 <joo> And, Sparrow, you know that this is the opening of the trail leading to the shrine.
04:24 <Vaylon> "Is that related to the shrine?" asks Hawthorn, turning from the monolith to Sparrow.
04:24 <Bruce> Might this monolith fall under Waldemar's bardic lore?
04:24 <joo> Hmm...
04:25 <joo> I don't think it has much to do with Heroes Past.
04:25 <Theo> Sparrow steers the boat toward the bank, letting it rest on the shallower part of the river, "We pull the boat out. I don't need Ol' Manderhew getting pissed at me again." he says with a chuckle before nodding at Hawthorne, "This leads to the shrine."
04:25 <Bruce> Very well.
04:26 <Bruce> Waldemar jumps onto the shore. "And no sign of those blackguards from earlier."
04:27 <Vaylon> Hawthorn nearly leaps from the boat onto the bank, and he helps the other men pull the boat up onto shore as best he can.
04:27 <Theo> "There're darker things in these woods than that lot. Be on yer guard."
04:29 <Vaylon> "As evil as I perceived them to be, I certainly hope not."
04:30 <Vaylon> Hawthorn walks up to the monolith and looks it over, leaning on his staff.
04:30 <Theo> Sparrow throws his pack over his shoulder and checks his blades, making sure they were easily accessed before waiting.
04:32 <Theo> Hmm...
04:32 <Theo> It's too peaceful
04:33 <Theo> Sparrow walks over to the entrance of the trail, drawing one of his throwing daggers.
04:34 <Theo> Whilst the others are preoccupied, Sparrow surveys the area, tying to detect any traps.
04:35 <Theo> !r 2d6+2 (Trap Expert)
04:35 <PageBot> Theo: 7=3+2(+2) (Trap Expert)
04:35 <Bruce> Waldemar stands with Hawthorn, looking over the monolith as well, stroking his moustache thoughtfully.
04:35 <joo> It's not uncommon for hunters to leave traps in this forest (although they tend to avoid this part of it), so that's a fair precaution.
04:36 <Theo> That was nearly a failed roll!
04:36 <Theo> Is there a trap here and if so, what activates it?
04:38 <joo> Let's say that that roll applies to the the forest path until there's a significant change in it. I'll answer the trap question as you're walking.
04:38 <Vaylon> While he's doing that, is there anything useful I can glean from looking over the monolith?
04:38 <Vaylon> Useful or interesting.
04:41 <joo> You can Spout Lore on your knowledge of shrines and monoliths, if you like.
04:42 <Bruce> Waldemar will Aid him with own knowledge of Lore.
04:42 <Bruce> !r 2d6+1 Aid
04:42 <PageBot> Bruce: 12=6+5(+1) Aid
04:42 <Vaylon> !r 2d6+2 Spout Lore
04:42 <PageBot> Vaylon: 7=4+1(+2) Spout Lore
04:42 <Vaylon> Thanks, Waldemar!
04:44 <Bruce> np bro.
04:45 <joo> You know that this kind of monolith was used to mark the passage to shrines of local nature-gods worshipped by a culture of people that has for hundreds of years been superceded by newer belief systems with fewer or only one god.
04:46 <joo> Worshippers would make pilgrimages to the shrine of their favoured god to give a material offering in exchange for good luck, health, success and so forth.
04:46 <Vaylon> And this was a shrine to one of many gods? Very well.
04:46 <joo> *superseded
04:47 <joo> Yes, indeed. This particular shrine, as you probably know, was to a goddess of the forest; or a shrine to the forest itself, if you like.
04:48 <Vaylon> "A marker to indicate that the shrine is nearby," Hawthorn says. "Let us be on their way."
04:48 <Vaylon> *our
04:49 <Bruce> Waldemar marches on, letting Sparrow lead the way to look for traps.
04:50 <Theo> Sparrow nods at Hawthorne, heading down the trail whilst looking for traps, his throwing dagger at the ready.
04:50 <joo> As you walk deeper into the forest, the sound of the river grows muted and fades away, and the birdsong gives way to a louder chirping of insects, and the occasional hoot of an owl.
04:50 <Bruce> It's happening.
04:51 <joo> The trees grow taller and their leaves thicker, so that only a faint light now reaches the ground.
04:51 <Theo> "Keep alert."
04:51 <joo> The trail itself goes more or less straight, but it is occasionally interrupted by tree roots which have torn up chunks of stone.
04:52 <joo> You don't find any traps, Sparrow. In fact, you find that the forest is unusually empty of wildlife or any signs of human passage.
04:54 <Theo> "It's quiet. I don't like this. Not one bit."
04:55 <joo> After about 3 hour of a trail that is slightly sloping up, you seem to come to the crest of a hill, and below you can hear trickling water. However, there is a wooden sign, now encrusted in moss around its edges and falling apart, nailed to a tree, which reads in red paint: "
04:56 <joo> Danger! Go No Further."
04:56 <joo> The trail descends steeply into a deeper darkness.
04:57 <Vaylon> Hawthorn glances left and right as they walk down the path, using his staff to shield his face from face-height branches. When they reach the crest of the hill, he peers at the sign and the trail curiously, frowning. Is it too dark to see without additional light?
04:58 <joo> There's enough light that you could probably see where you're walking, but seeing anything else might be difficult.
04:58 <Bruce> "A most ominous sign." Waldemar remarks. "But I have not come so far to be turned back by an old piece of wood."
04:59 <Theo> Sparrow looks through his adventuring gear for a torch.
04:59 <Vaylon> Hawthorn nods at Waldemar. "That's the spirit of one who seeks knowledge." He mumbles a prayer, holding his left hand on the top of his staff.
04:59 <Vaylon> !r 2d6+2 Cast a Spell (Light)
04:59 <PageBot> Vaylon: 9=6+1(+2) Cast a Spell (Light)
04:59 <Vaylon> I'll let the spell go.
05:00 <Vaylon> Instantly, a flickering fire-like flame springs forth from the tip of the staff, and he holds it aloft.
05:01 <Theo> Sparrow nods at Hawthorne, keeping hold of his dagger as he walks forward.
05:01 <joo> Your fire drives back the shadows of the trees. You can see now that they're crawling with small black insects, and in the air beyond, clouds of gnats are floating.
05:02 <Theo> "Stay close. No telling what awaits us down here."
05:03 <Vaylon> Hawthorn nods to Sparrow. "I trust you know what you're doing."
05:05 <Theo> "I said I'd take ye to where the shrine is. I've not been into the shrine myself." Sparrow replies, his eyes focused in front, "I have a few tricks up my sleeve though."
05:05 <joo> (A fire-like flame?!)
05:06 <Vaylon> Yes. Read the description for Light.
05:06 <joo> Yes, I know, but it still seems funny.
05:07 <Bruce> Waldemar nods. "We stand ready behind you. Lead on."
05:13 <Theo> Sparrow heads deeper into the trail, curling his nose at the sight of the bugs.
05:13 <Vaylon> "Are there any songs that venerate insects?" he says to Waldemar, half-seriously and half-wryly.
05:15 <joo> As you walk down the path, the ground start yielding wetly to your footsteps, and the gnats and other small insects swarm around the firelight.
05:15 <joo> You all feel small bites on your skin.
05:15 <joo> *starts
05:17 <Theo> Sparrow curses under his breath, swatting at various bugs that bite him
05:17 <joo> The constant chirping of insects now almost overpowers everything else, although you also hear a faint screeching sound, as of foxes, but somehow different.
05:17 <joo> I'm sure the Giants wrote lots of songs venerating insects.
05:17 <Bruce> Waldemar swats away at the gnats with his hand. "Bah! Venerate? I think not."
05:18 <Bruce> If you squint hard enough, they wrote a whole bunch about gnats.
05:18 <joo> You now become aware of a foul odour of stagnant decay wafting from deeper inside the forest.
05:18 <joo> Hahah.
05:19 <Theo> "We need to speed up. One of the ways to die on the bottom of my list is being eaten alive by bugs." Sparrow spits, pulling a scarf up to cover his mouth so only his eyes are uncovered.
05:19 <Bruce> Now they'll eat your eyes!
05:19 <Theo> XD
05:19 <Vaylon> Hawthorn swats at the insects distractedly. "Is there no remedy," he says to Sparrow, "you hunters carry to repel such things?"
05:19 <joo> As you do that, Sparrow, the insects suddenly disperse.
05:20 <joo> ...but then a louder humming sound suddenly becomes audible.
05:20 <Bruce> And it's not Waldemar, this time.
05:20 <Vaylon> There's a certain Oglaf comic that is relevant, here, but I can't be arsed to find it.
05:21 <joo> What appear to be giant dragonflies hover into the clearing, circling all of you.
05:21 <Theo> "Shit." Sparrow whispers.
05:21 <Vaylon> Oh, okay. That's normal.
05:21 <joo> There are about 10 of them, and they're about as tall as a halfling from head to tail.
05:22 <joo> You can see their bulbous, multifaceted eyes regarding you, reflecting the flickering light.
05:23 <Theo> "Stick together." Sparrow tells the others, "Hal. Put out your light."
05:23 <Vaylon> But before he does that, Hawthorn looks the dragonflies over carefully, studying the marshy environment around him and their insectoid forms.
05:23 <Vaylon> I'm going to try to discern realities, here.
05:23 <joo> It sounds like you might be discerning realities. Would you like some help with that? [Yes] [No]
05:23 <joo> I see.
05:24 <Vaylon> Haha.
05:24 <Vaylon> !r 2d6+2 Discern Realities
05:24 <PageBot> Vaylon: 10=3+5(+2) Discern Realities
05:24 <joo> Ask your questions.
05:24 <Vaylon> What's about to happen? What here is useful or valuable to me? What here is not what it appears to be?
05:27 <joo> You can tell from the way the dragonflies are moving that they're about to attack the party.
05:28 <Vaylon> They're flying in an attack formation? Got it.
05:28 <joo> Hahah.
05:28 <joo> As for things that are useful for valuable... well, the dragonfly carcasses themselves might be useful, but just looking at them won't tell you that. On the other hand...
05:29 <joo> Well, you observe that the dragonflies have caused the smaller insects to disperse. You might somehow be able to take advantage of that.
05:30 <Vaylon> Hmm. All right.
05:30 <joo> Finally, everything here is pretty much as it appears to be, although contrary to what some people might assume, you know that dragonflies attack by biting, not by stinging with their tails, which are used only for reproduction.
05:31 <joo> Take +1 forward when acting on the answers.
05:31 <Bruce> Ohhh my.
05:32 <Vaylon> The light on his staff winks out instantly. "Watch their mouths!" shouts Hawthorn. "They'll try to bite."
05:33 <joo> Two dragonflies fly at you immediately as you shout, Hawthorne, mouths open.
05:33 <Theo> Sparrow takes aim with his throwing knife, aiming for the closest dragonfly to them
05:33 <joo> You can aim for one of the ones attacking Hawthorne, Sparrow, if you like.
05:33 <Theo> !r 2d6+2 Volley
05:33 <PageBot> Theo: 8=5+1(+2) Volley
05:34 <Theo> Yeah, aim for one attacking Hawthorne
05:34 <joo> You can choose one of three options.
05:34 <Bruce> "Not so fast, foul creatures!" Waldemar shouts! He whips out his axe and meets one of the insects diving for Hawthorne in melee.
05:34 <Theo> I move to get into position before I take my shot
05:34 <joo> Oh, wait... one of two options, I suppose.
05:35 <joo> I suppose losing a unit of ammo doesn't make sense with knives, since you always do.
05:35 <Theo> That's what I thought
05:35 <Bruce> !r 2d6+1 Hack and Slash
05:35 <PageBot> Bruce: 5=2+2(+1) Hack and Slash
05:35 <joo> Roll your damage, Sparrow.
05:35 <Bruce> Oh no. Waldemar's going to be impregnated.
05:35 <Theo> !r 1d8
05:35 <PageBot> Theo: 1
05:36 <Theo> >_<
05:36 <joo> Hahaha.
05:36 <Vaylon> Hawthorn attemps to defend himself with the staff.
05:36 <joo> Good start. i.imgur.com/u5SRuUT.png
05:36 <joo> Is he trying to Defend himself, or is that what he'll say in insect court?
05:37 <Vaylon> He's trying to defend himself.
05:37 <Vaylon> !r 2d6+1 Defend
05:37 <PageBot> Vaylon: 10=4+5(+1) Defend
05:37 <Theo> Sparrow moves into position, hurling his throwing dagger at one of the dragonflies attacking Hawthorne. Following this, he draws his sword and dagger with flair
05:38 <joo> Sparrow, your knife goes through the wing of one of the dragonflies that went for Hawthorne, removes the wing, and embeds itself in a tree. The dragonfly emits a shriek, and you can see by its silhouette that it's now flying lopsided, with only three wings.
05:38 <joo> You have 3 hold, Hawthorne, and...
05:40 <joo> Waldemar, your sudden movement attracts the attention of the dragonfly you lunged at, and three others. Unfortunately, you also miss your target, and it retaliates by biting your arm.
05:41 <joo> !r d4 -- damage to Waldemar
05:41 <PageBot> joo: 3 -- damage to Waldemar
05:41 <joo> Just wait until it gets its friends, then you'll be scared.
05:41 <Theo> I don't know how much longer I can stay I'm afraid. My guy has woken up early -_-'
05:42 <joo> No problem. We can end or pause the session when you have to go.
05:42 <Theo> Sparrow charges for the dragonfly he removed the wing of, attempting to slash it with his sword
05:43 <Theo> !r 2d6 Hack and slash
05:43 <PageBot> Theo: 12=6+6 Hack and slash
05:43 <Vaylon> Raising his staff, Hawthorn swings it into the jaws of the attacking dragonflies. I'll halve the attack's damage, open them up to an ally, and retain one hold.
05:44 <Vaylon> Nice roll.
05:44 <Theo> Oh my roll is so beautiful <3
05:44 <joo> Sparrow, from your earlier movement, you attracted 2 other dragonflies. The remaining two are going for Hawthorne.
05:44 <Theo> Sparrow still aims for the three winged one
05:45 <Theo> !r 1d8
05:45 <PageBot> Theo: 8
05:45 <Theo> Oh yes!
05:45 <joo> Excellent. You slice it cleanly in half, and...
05:46 <joo> Hawthorne, do you wish your defend to apply to the dragonflies attacking Sparrow, or yourself, or Waldemar? I don't think it can be all of them.
05:46 <Bruce> Two more dragonflies come out!
05:46 <joo> Hahah.
05:46 <Vaylon> I'm just defending myself right now.
05:46 <joo> Very well.
05:46 <joo> ...and the two other dragonflies bite at your bum from behind.
05:47 <joo> !r d4+1 -- damage to Sparrow
05:47 <PageBot> joo: 3=2(+1) -- damage to Sparrow
05:47 <Theo> Sparrow slices the dragonfly in half, ignoring the blood he gets covered in, though yelps as he gets bitten twice
05:47 <Theo> Rude!
05:47 <joo> Your leather armour protects you slightly, though.
05:48 <Bruce> Waldemar roars and slashes out in a wide arc at the dragonflies pecking the shit out of him.
05:48 <Bruce> !r 2d6+1 Hack and Slash
05:48 <joo> Hawthorne, the dragonflies lunge at you, trying to dodge past your staff...
05:48 <PageBot> Bruce: 8=2+5(+1) Hack and Slash
05:48 <joo> !r d4+1 -- damage to Hawthorne
05:48 <PageBot> joo: 5=4(+1) -- damage to Hawthorne
05:48 <Bruce> !r d6 Damage
05:48 <PageBot> Bruce: 3 Damage
05:49 <joo> ...but you effectively sabotage their attack with your staff, so you only take 3 damage before armour.
05:49 <joo> Since this is Hard Mode, you round up damage after halfing it.
05:50 <Theo> Sparrow spins, aiming for one of the dragonflies attacking Hawthorne
05:50 <Theo> !r 2d6 Hack and slash
05:50 <PageBot> Theo: 6=5+1 Hack and slash
05:50 <Vaylon> You take +1 forward from that.
05:50 <Vaylon> I opened them up to an attack.
05:51 <joo> Waldemar, the dragonflies are darting around you everywhere, and you can only hit one of them at once with your sword, unfortunately.
05:51 <Vaylon> Hawthorn growls as the dragonflies get past his guard, but he manages to give both of them a good whack with the staff, disorienting them.
05:51 <Bruce> My axe! It's not a sword anymore.
05:52 <joo> Sparrow, due to Hawthorn's Defend move, you had +1 to that move, so it was a partial success!
05:52 <joo> !delete-missed-roll
05:52 <PageBot> Deleted 1 missed roll by Theo: "6=5+1 Hack and slash".
05:52 <joo> Ah, excuse me, Bruce. His axe, yes.
05:53 <Theo> Ah yes! Sorry I forgot to roll damage
05:53 <Theo> !r 1d8
05:53 <PageBot> Theo: 1
05:53 <joo> In any case, you can only attack one - but your axe slices through it, butchering it messily, while it also manages to bite you, along with the others.
05:53 <Theo> -_-
05:54 <joo> !r d4+3 -- damage to Waldemar
05:54 <PageBot> joo: 7=4(+3) -- damage to Waldemar
05:55 <joo> Sparrow, you cut off the tail of one of the dragonflies swarming Hawthorne. It will never have babies again.
05:55 <Bruce>
05:55 <Theo> I call that a success then!
05:55 <Bruce> How many of these assholes are surrounding me, now?
05:55 <joo> It bites back at you, as well as the other two you still have on your tail.
05:56 <joo> Three now, Waldemar.
05:56 <joo> !r d4+2 -- damage to Sparrow
05:56 <PageBot> joo: 3=1(+2) -- damage to Sparrow
05:57 <joo> Two dragonflies lie dead, two are attacking Hawthorne (one of which is wounded), three are attacking Waldemar, and two Sparrow.
05:58 <Theo> Sparrow grumbles as he's bitten, though tries again for the wounded dragonfly by throwing a dagger at it
05:58 <joo> Hawthorne, the two dragonflies spin around you in a disorienting dance, and feint and lunge at you again.
05:59 <Theo> !r 2d6+2 Volley
05:59 <PageBot> Theo: 12=4+6(+2) Volley
05:59 <Theo> !r 1d8
05:59 <PageBot> Theo: 6
05:59 <Bruce> "Begone!" Waldemar shouts. He brings his axe up for a heavy overhead strike against one of the dragonflies.
05:59 <Vaylon> "Begone!" shouts Hawthorn. He raises his staff once more to fend off their attacks. I'll halve the damage done to me.
05:59 <joo> Very good! Not only does your dagger hit something and kill it, but that thing isn't Hawthorne.
05:59 <Bruce> What the fuck.
05:59 <Vaylon> >_>
05:59 <joo> Is there a problem?
06:00 <joo> Oh!
06:00 <Theo> XD
06:00 <joo> Hahaha.
06:00 <joo> That's going in the QDB.
06:00 <Theo> That was beautiful boys
06:01 <Bruce> I'm just going to put that out of my mind.
06:01 <Bruce> !r 2d6+1 Hack and Slash
06:01 <PageBot> Bruce: 10=4+5(+1) Hack and Slash
06:01 <Bruce> Waldemar brushes off their feeble bites!
06:01 <Bruce> !r d6 Damage
06:01 <PageBot> Bruce: 5 Damage
06:02 <joo> !r d4+1 / 2 -- Damage to Hawthorne
06:02 <PageBot> joo: 2=1(+1) / 2 -- Damage to Hawthorne
06:02 <Vaylon> Chew on this.
06:02 <joo> The dragonflies attempt to chew on your mail, to no avail.
06:02 <Theo> I have two on me to take damage from
06:02 <joo> That wasn't meant to rhyme. I'm just having flashbacks to when I said, "yes, extra cheese, if you please," in Subway.
06:04 <joo> Waldemar, you bisect another one of your dragonflies, bringing their number down to 2, and you also avoid their bites.
06:07 <Vaylon> As successful as defending himself has been, Hawthorn refuses to let his friends suffer. Heedless of the ones chasing him, he runs to Waldemar's side and swings his staff at one of them, aiming for the head.
06:08 <Vaylon> !r 2d6 Hack and Slash
06:08 <PageBot> Vaylon: 5=2+3 Hack and Slash
06:08 <Bruce> Nearly THROTTLING them with your staff.
06:08 <joo> Good idea. Waldemar is looking the worst of all of you, bleeding from several bites.
06:08 <joo> Hahah.
06:08 <joo> Oh dear.
06:09 <Theo> Sparrow goes for one of the bugs after Waldemar, charging at it with dagger and sword raised
06:09 <joo> Well, Hawthorn, you're successful in helping your friends, but your wild swinging of the staff causes some air currents which attract the attention of all the dragonflies in the vicinity, plus one more that was watching from the trees.
06:10 <Theo> !r 2d6 Hack and slash
06:10 <PageBot> Theo: 6=3+3 Hack and slash
06:10 <Bruce> What are Hawthorn and Sparrow looking like health wise?
06:10 <Theo> I've lost 6hp, so I'm at 13 iirc
06:11 <joo> Waldemar has 15/22, Sparrow 15/19, and Hawthorn 19/21, by my count.
06:11 <Vaylon> Mine's right.
06:11 <joo> Did you count your armour, Theo?
06:11 <Theo> No, that's what I missed
06:12 <Bruce> I thought I was at 13 too. I thought I accounted for armor, but maybe I fucked up.
06:13 <joo> You only took 3 damage, then 7 damage, giving you a total of 7 damage taken after armour.
06:13 <joo> Well, Sparrow... you get back the attention of one of the dragonflies, while the remaining five swarm Hawthorn.
06:13 <joo> !r d4 -- damage to Sparrow
06:14 <PageBot> joo: 1 -- damage to Sparrow
06:14 <joo> !r d4+4 -- damage to Hawthorn
06:14 <PageBot> joo: 5=1(+4) -- damage to Hawthorn
06:15 <joo> Your leather armour protects you, Sparrow; but, Hawthorn, even your mail can't turn these bites. The dragonflies make deft attacks, getting under your armour, and even crunching at you through it with their teeth designed to crack insect carapaces.
06:16 <Bruce> "Hold steadfast, and without fear, Hawthorn!" He shouts, before breaking into a reinvigorating giant war-song.
06:16 <joo> (So you lose 4 health, to be clear.0
06:16 <Bruce> !r 2d6+1 Arcane Art (healing Hawthorn)
06:16 <PageBot> Bruce: 10=4+5(+1) Arcane Art (healing Hawthorn)
06:16 <joo> He finally has enough respect for the insects to break out the Giant Songs.
06:16 <Bruce> !r d8 Healing
06:16 <PageBot> Bruce: 1 Healing
06:17 <joo> Everyone had 15 health for a moment, and that was beautiful.
06:17 <Bruce> Damn. That song was so good, it reversed the equivalent of a grazing hit from a dragonfly.
06:17 <joo> Luckily, Waldemar, you're unmolested by dragonflies as your powerful baritone(?) rings out.
06:18 <Theo> As Waldemar starts his song, Sparrow just charges at one of the distracted dragonflies on Hawthorne
06:18 <Bruce> I'm a straight beasting Bass warrior.
06:18 <Theo> !r 2d6+2 Backstab
06:18 <PageBot> Theo: 9=4+3(+2) Backstab
06:18 <joo> A giant dragonfly. If it were a normal songbook, it would only have reversed the effect of a bite by a normal dragonfly, which does nothing.
06:19 <Bruce> Hahahaha.
06:19 <Bruce> It's a giants' songbook, so they just say "dragonfly".
06:19 <Vaylon> Yeah, otherwise it would just be "fly."
06:19 <joo> To speak giant, just adjust all the adverbs so they're one level smaller.
06:19 <Bruce> Hahahaha.
06:19 <Theo> LOL!
06:20 <joo> Er... the adjectives.
06:20 <joo> Choose one, Sparrow.
06:21 <Theo> +1 forward on Hawthorne
06:22 <joo> Very good. Deal your normal damage, too.
06:22 <Theo> !r d8
06:22 <PageBot> Theo: 1
06:22 <Theo> Good god!
06:22 <joo> That's something.
06:22 <Bruce> "giant dragonfly" is proof that adding "fly" at the end cancels out how menacing any combination of fantasy creatures is.
06:22 <joo> Hahahaha.
06:22 <Theo> So many ones!
06:22 <Theo> XD
06:24 <joo> Sparrow, your shortsword, which I assume is what you're using, pierces through one of the dragonflies; but it shows a remarkable resilence, and twists around to start biting at your hand. What do you do?
06:25 <Bruce> Waldemar turns then to Sparrow! "Strike hard and true!" He says, before breaking into song again.
06:25 <Vaylon> As soon as Sparrow scatters the dragonflies swarming him, Hawthorn gives him a quick nod of thanks and moves toward Waldemar, raising his staff in defense.
06:25 <Vaylon> !r 2d6+2 Defend
06:25 <PageBot> Vaylon: 8=1+5(+2) Defend
06:25 <Bruce> I think the dragonflies are trying to murder you, brah.
06:25 <Bruce> Waldemar is chill.
06:25 <joo> Yes, I wouldn't quite say that Sparrow dispersed them.
06:26 <joo> They don't really care about each other when they're swarming.
06:26 <Vaylon> They're dispersed in the sense of that's what's giving me the +1 forward.
06:26 <joo> Oh, I see.
06:26 <joo> Hmm...
06:27 <joo> If you want to get in a position to be able to defend Waldemar, you'll have to Defy Danger somehow.
06:27 <joo> After all, four dragonflies are biting at you.
06:27 <Theo> Dropping his dagger, Sparrow grabs a vial of poison, opening it and pouring it on the hand the dragonfly is chewing on.
06:27 <Vaylon> Right, okay -- I'll just defend myself from them, then.
06:28 <Bruce> Okay, let me roll for the thing I said.
06:28 <Bruce> !r 2d6+1 Arcane Art (extra damage to Sparrow)
06:28 <PageBot> Bruce: 3=1+1(+1) Arcane Art (extra damage to Sparrow)
06:28 <Bruce> Ahh.!
06:28 <joo> Hmm!
06:31 <joo> Okay, Hawthorn, you have 1 hold; Sparrow, the oil of tagit soaks into your hand, and your hand starts to go to sleep; the dragonfly also relaxes and stops moving.
06:31 <joo> That will probably let you kill it, but you'll have to make your attempt decisive, or else it will wake up when you draw your sword from its body.
06:32 <joo> Some excess oil of tagit also runs down your blade, giving it Extra Powers.
06:33 <Theo> Sparrow attempts to kill the sleeping dragonfly
06:33 <joo> How do you do that?
06:33 <Theo> Is that just a standard hack and slash then?
06:33 <Theo> No...I will use backstab again.
06:33 <joo> Waldemar... you sing a bit too passionately, and even the dragonflies hear you.
06:34 <joo> Everyone gets +1d4 forward to damage.
06:34 <joo> K I L L I N G S P R E E!
06:34 <Theo> Sparrow bends down and grabs his dagger, aiming for the sleeping dragonfly
06:34 <Bruce> My bad.
06:34 <Theo> !r 2d6+2 Backstab
06:34 <PageBot> Theo: 9=6+1(+2) Backstab
06:35 <Bruce> How many dragonflies are left, and where they at?
06:35 <joo> Yes, that will work. You can dispose of thr dragonfly in that way - no roll is necessary, in fact; I just wanted to know what state the corpse would be in.
06:35 <joo> One dragonfly is buzzing around Sparrow, and four are being currently held at bay by Hawthorne's staff -- but they're getting ready to attack again.
06:36 <Theo> A whole corpse with a dagger wound to the back of the head
06:36 <joo> Don't forget the shortsword wound to the front!
06:36 <Theo> Yes that too! I thought you meant any new wounds
06:37 <joo> Sparrow and Hawthorne, your respective dragonfly or dragonflies lunge at you, mouths open. What do you do?
06:37 <Bruce> Waldemar, after finishing his song, charges into the flank of the group of dragonflies attacking Hawthorne, axe raised!
06:37 <Theo> Sparrow attacks!
06:37 <joo> They seem unusually vicious after Waldemar's song, too.
06:37 <Vaylon> Hawthorn swings his staff in a wide arc in order to fend off the next attack from the swarming dragonflies. I'll halve their damage.
06:37 <Theo> !r 2d6 Hack and slash
06:37 <PageBot> Theo: 3=2+1 Hack and slash
06:37 <Bruce> Shall I roll Hack and Slash, or just damage?
06:38 <joo> Hmm... you can just roll damage.
06:38 <joo> They're intent on him.
06:38 <Bruce> !r d6 d4 Damage
06:38 <PageBot> Bruce: 6 2 Damage
06:38 <joo> !r d4 -- damage to Sparrow
06:38 <Theo> Is that the same for me then?
06:38 <PageBot> joo: 3 -- damage to Sparrow
06:38 <joo> Oh, wait...
06:38 <joo> !r d4 -- additional damage to Sparrow
06:38 <PageBot> joo: 3 -- additional damage to Sparrow
06:38 <joo> No, since the one you're attacking is also attacking you.
06:39 * Theo nods
06:39 <joo> You lose 5 health.
06:39 <joo> Unlucky.
06:39 * Theo cries
06:40 <Bruce> I'll save you, brah, once I've finished bisecting this thing.
06:40 <Theo> Sparrow, panting, becoming tired and wounded, Sparrow charges again for his dragonfly
06:40 <joo> Yes, indeed, Waldemar, you do bisect one of the dragonflies. The three remaining sink in their teeth...
06:40 <Theo> !r 2d6 Hack and slash
06:40 <PageBot> Theo: 8=4+4 Hack and slash
06:41 <joo> !r d8+2 -- damage to Hawthorn
06:41 <PageBot> joo: 5=3(+2) -- damage to Hawthorn
06:41 <joo> Divide by two, giving 3.
06:42 <Theo> !r d8
06:42 <Vaylon> 1d8 isn't the same thing as 1d4+1d4, but I won't call for you to roll it again.
06:42 <PageBot> Theo: 5
06:42 <joo> ...
06:42 <joo> I don't know what I was thinking.
06:43 <Theo> It is nearly 7am
06:43 <joo> I'll roll it again, on principle.
06:43 <Bruce> Before the two halves of the dragonfly even hit the ground, Waldemar is breaking into song again, his thunderous voice chanting in the giants' tongue, focused on Sparrow!
06:43 <joo> !r d4+d4+2 / 2 -- Corrected Damage to Hawthorn
06:43 <PageBot> joo: 3+6=4(+2) / 2 -- Corrected Damage to Hawthorn
06:44 <joo> Lucky.
06:44 <Bruce> !r 2d6+1 Arcane Art (healing Sparrow)
06:44 <PageBot> Bruce: 8=3+4(+1) Arcane Art (healing Sparrow)
06:44 <joo> That output is a bit misleading.
06:44 <Bruce> !r d8 Healing
06:44 <PageBot> Bruce: 3 Healing
06:45 <joo> So you take 5 damage.
06:46 <Vaylon> Yep. I've already marked down a loss of 4 HP.
06:46 <joo> Sparrow, some of your smaller wounds close!
06:46 <joo> However, Waldemar, what is your choice?
06:46 <Bruce> I have no choice.
06:46 <joo> ...oh, yes.
06:47 <Bruce> Arcane Art gives it to the GM, probably to reflect its Chaos compared to real magic.
06:49 <joo> Okay, Sparrow, you slay your dragonfly (you didn't add your extra damage, but that doesn't matter, while it gets a last bite on you.
06:49 <joo> !r d4+d4 -- damage to Sparrow
06:49 <PageBot> joo: 4+1 -- damage to Sparrow
06:50 <joo> You lost just 1 health in total, after the healing.
06:50 <joo> Wait...
06:50 <Theo> So I'm down to 9 now? Or am I miscounting again?
06:51 <joo> You would be down to 9, but I made another mistake, applying the extra damage when it had been used in the previous attack.
06:51 <joo> Therefore you take 1 less damage than I said, so you have 10 health.
06:51 <Theo> Okay
06:52 <joo> The GM needs to inject his balls with some more caffeine.
06:52 <Theo> Can I have a dragonfly tally please. How many do we have left?
06:52 <joo> Three dragonflies left, all of which were swarming around Hawthorn.
06:53 <joo> However, Waldemar's song had some unexpected consequences, and...
06:53 <joo> ...and they're attack him, now. These dragonflies have short attention spans. You might even suspect that they don't remember more than a few minutes.
06:54 <Vaylon> It's clear they won't leave the party alone and can't be reasoned with -- Hawthorn strikes out at them with his quarterstaff, trying to knock it down with an overhead swing.
06:54 <Vaylon> !r 2d6 Hack and Slash
06:54 <PageBot> Vaylon: 4=2+2 Hack and Slash
06:54 <Bruce> Well, at least we know for sure, now.
06:55 <Theo> With a grunt, Sparrow throws his last dagger at one of the dragonflies
06:55 <Theo> !r 2d6+2 volley
06:55 <PageBot> Theo: 5=1+2(+2) volley
06:56 <joo> i.imgur.com/lN01DzX.jpg
06:57 <Bruce> PageBot's just making sure we get the fat XP for our first session.
06:57 <Bruce> thx bud.
06:57 <joo> I was tempted to say that the dagger hits Hawthorn, but I suppose that would be unkind.
06:58 <Bruce> The dagger flies towards Hawthorn, whose staff swing hits it in the air, sending it towards Waldemar.
06:58 <joo> XD
06:58 <joo> Your last dagger embeds itself into a tree, Sparrow, and the dragonfly that it brushed past turns and flies at you.
06:59 <joo> Waldemar, the flat of your axe knocks a dragonfly out of the air, but it comes back up quickly and angrily, biting at your legs.
06:59 <joo> Neither of you have a chance to defend yourselves.
06:59 <joo> !r d4 -- damage to Sparrow
06:59 <PageBot> joo: 4 -- damage to Sparrow
06:59 <joo> !r d4 -- damage to Waldemar
06:59 <PageBot> joo: 3 -- damage to Waldemar
07:00 <joo> PageBot is a stone cold killer.
07:00 <Bruce> I wasn't the one who failed the roll!
07:00 <joo> Oh!
07:01 <joo> My mistake! Sorry.
07:01 <Bruce> I haven't attacked yet. I was waiting to see what happened with their rolls.
07:01 <joo> That does make more sense.
07:01 * Theo squirts pure caffeine into joo's eyes
07:02 <joo> Hawthorn, your staff misses the dragonfly, and two of them bite at you.
07:02 <joo> !r d4+1 -- damage to Hawthorn
07:02 <PageBot> joo: 5=4(+1) -- damage to Hawthorn
07:02 <joo> The max damage record is maintained.
07:03 <Theo> Sparrow coughs and grits his teeth, charging at his dragonfly again
07:03 <joo> Well Waldemar, you can see that your two companions are in a bad way, both bleeding quite heavily from various w ounds.
07:04 <Theo> !r 2d6 Hack and slash
07:04 <PageBot> Theo: 7=5+2 Hack and slash
07:04 <Bruce> A button prompt appears on my HUD. A - SAVE SPARROW B - SAVE HAWTHORNE and everything goes in slow motion.
07:05 <Theo> Do we still have the d4 roll on damage?
07:05 <Bruce> Nope.
07:05 <joo> Let's see what Waldemar does, first.
07:05 <Theo> I missed that whilst having a fag
07:06 <joo> Give me some second hand smoke, Theo. Maybe that will help.
07:06 * Theo wafts some smoke toward joo
07:06 * joo breathes it in.
07:07 * joo lets it out in an "ahhh" as his pupils dilate.
07:07 <Bruce> "Away!" Waldemar shouts. He charges at the two attacking Hawthorn, roaring and swinging out with his axe.
07:07 <Bruce> Hack and Slash or roll damage?
07:08 <joo> For cinematic effect, I'll allow you to attack two at once, but your damage will be distributed between them.
07:08 <joo> You can just roll your damage.
07:08 <Theo> Okay I am actually working now so my replies may be a bit delayed
07:08 <Bruce> Sick.
07:08 <Bruce> !r d6 Damage
07:08 <PageBot> Bruce: 5 Damage
07:09 <joo> One of them falls to the ground, sliced in half! A second one takes a heavy blow from the axe as it continues through the air, but just escapes with its life!
07:10 <joo> Sparrow, you can roll your damage when you're ready.
07:10 <Theo> !r d8
07:10 <PageBot> Theo: 3
07:11 <joo> You behead a dragonfly, and it carries on flying for a split second before its body also drops.
07:12 <joo> There's now just one heavily wounded dragonfly left, and it hovers unsteadily away from you all.
07:13 <Theo> "Don't let it get away!"
07:13 <Bruce> Waldemar whips out his shortbow!
07:13 <joo> Don't let it Phone A Friend!
07:13 <Theo> Exactly
07:13 <Bruce> "Meet your end, damned creature!" He says, beforing loosing an arrow.
07:13 <joo> b(ef)oring.
07:14 <Bruce> !r 2d6-1 Volley
07:14 <PageBot> Bruce: 9=6+4(-1) Volley
07:14 <Theo> Nice roll!
07:14 <Vaylon> Well-done.
07:14 <joo> Not bad for a -1 roll.
07:15 <Bruce> He awkwardly has to take a second and third shot to get the job done.
07:15 <Bruce> !r d6 Damage
07:15 <PageBot> Bruce: 4 Damage
07:15 <Vaylon> Worth it.
07:16 <joo> Waldemar's third arrow strikes true, and drives the dead dragonfly into a tree, where it sticks, perhaps as a warning to other dragonflies.
07:16 <Bruce> Hahahaha.
07:16 <joo> Now, I think it's time to call this mad session over.
07:16 <Bruce> We need a Beezerker to lead the Bee Reconquista of this land.
07:17 <joo> !missed-rolls
07:17 <PageBot> Missed rolls (estimated): Theo: 3 of 12, Vaylon: 2 of 9, Bruce: 2 of 9. Full list: <http://pastebin.com/ziwgEspB>.
07:17 <Vaylon> Beeconquista.
07:17 <Theo> Sparrow gasps for breath and drops to his knees, sheathing his blades and wiping bug juices from his face
07:17 <Bruce> Eww.
07:17 <Vaylon> Hawthorn lets out a long sigh. "Madness."
07:18 <joo> One last thing: Sparrow, it occurs to you that you've never heard of dragonflies living in the forest before; however, they are well-known to inhabit the stagnant waters of the Haismire.
07:18 <Bruce> The swamp is spreading! It's alive!
07:19 <Vaylon> Oh, god, water.
07:19 <Theo> Well thank you joo. That was very enjoyable!
07:19 <Bruce> Let us End of Session.
07:19 <Vaylon> It was fun to dust off the old rulebooks.
07:20 <Theo> It was fun to be able to play!
07:20 <Vaylon> Thanks, joo, for running the session.
07:20 <joo> Thank you all for playing.
07:20 <joo> Who satisfied their alignment move?
07:20 <Vaylon> I think we got ourselves a couple of interesting characters.
07:21 <Vaylon> Certainly not me.
07:21 <Theo> Is someone grabbing a pastebin of the session so I can re-read it all?
07:21 <Theo> I don't think I did. Lemme check
07:21 <joo> If you feel like Neutral better suits your character, you could change it.
07:21 <Bruce> Yes, a fine session, but I still have much to teach you, my young GM apprentice.
07:22 <joo> But of course your character just might not have had an opportunity to heal someone yet.
07:22 <Theo> No, I didnt
07:22 <joo> No, I don't think Sparrow did, either.
07:22 <Bruce> Well, Hawthorne fulfilled my alignment move.
07:22 <Theo> I couldn't remember what mine was XD
07:23 <joo> Sparrow's is: Neutral: Avoid detection or infiltrate a location.
07:23 <Vaylon> Oh, by avoiding a conflict?
07:24 <Theo> Yeah I found it
07:24 <Bruce> Yeah.
07:24 <joo> I suppose Hawthorn held the situation with Jenkins relatively diplomatically.
07:25 <Vaylon> He's definitely Good, so I won't be changing that for now.
07:25 <joo> I'll have to say that none of you satisfied your alignment, then.
07:25 <joo> Are there any bonds to form or resolve?
07:25 <Theo> None for me
07:26 <Bruce> Hmm... not yet, that I can think of.
07:26 <Vaylon> None for me.
07:26 <joo> Did you learn something new and important about the world?
07:26 <Theo> Dragonflies are spreading!
07:27 <joo> Yes, I think that's fairly important, considering the circumstances. Of course, you also (as players) learned a number of elementary facts about the world.
07:28 <joo> Did you overcome a notable monster or enemy?
07:28 <Vaylon> Not really.
07:28 <joo> That's a bit subjective.
07:28 <Theo> Freaking dragonflies XD
07:28 <joo> I suppose they're not terribly notable, although they did give you a good fite.
07:28 <joo> You did not loot a memorable treasure in this session.
07:28 <Theo> Nah I was joking
07:29 <Theo> Sparrow wants to keep that whole corpse he slew, btw
07:29 <joo> Everyone gets 1 session XP, Waldemar and Sparrow get 2 failure XP each, and Hawthorn gets 3 failure XP, leaving you with 3/8, 3/8 and 4/8 XP respectively.
07:30 <Vaylon> Sparrow missed 3 rolls, not me.
07:30 <joo> Er...
07:30 <Theo> I was about to say that XD
07:31 <joo> Yes. Correction: Waldemar and Hawthorn have 3/8 XP each, and Sparrow has 4/8.